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General Tabletop Discussion
*Dungeons & Dragons
What I want out of 5th edition and my thoughts on what we have so far.
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<blockquote data-quote="Falling Icicle" data-source="post: 6237296" data-attributes="member: 17077"><p>Combat balance is incredibly important for the game, even if it doesn't mean very much to you personally. You say that a class's DPR doesn't matter, so then why bring this up? If it doesn't matter to you, why does it bother you that they've tried to make it balanced? Do you actually prefer for it to be <em>unbalanced</em>?</p><p></p><p></p><p></p><p>Occasional immunities are fine. They force players to think outside the box or try new things. What isn't fine, IMO, are entire categories of creatures being immune to a class's signature ability, such as all undead being immune to sneak attack. That is the opposite of fun. Instead of encouraging occasional cleverness, it simply makes people uninterested in playing rogues in undead-heavy adventures, of which there are many.</p><p></p><p></p><p></p><p>That sounds like a very easy house rule to implement in your games.</p><p></p><p>Personally, I like the whole death saving throw thing. It's more suspenseful. With a predictable "die at -10 hp" rule, and bleed for 1hp per round, you know with absolute certainty how much time you have left. If you're only at -1 when you fall, you can breathe easy because you know your allies have 9 rounds to save you. Death saving throws make it much less predictable. But, to each his own.</p><p></p><p></p><p></p><p>I'm not at all fond of hit dice as healing either. Thankfully, it's a very easy rule to ignore.</p><p></p><p></p><p></p><p>I'm not sure I'm following.</p><p></p><p></p><p></p><p>I am of the opposite view. I like animated creates to have a minimal degree of intelligence, because that actually fits the way their behavior has always been described. If something has an Int of 0, it shouldn't be able to do anything at all, since it is literally incapable of thought. Zombies, golems, etc, on the other hand, have always been described as having a basic intelligence and ability to respond to their surroundings. They can identify food from inanimate objects, they know how to operate their limbs and fight, and are at least smart enough to chase after their prey. To me, that is Int 1 at the very least. It's a level of intelligence similar to many insects, fish, and other simple animals.</p><p></p><p></p><p></p><p>I agree about the ranger. I'm not against them having spells entirely, but the whole idea of them praying for a different set of spells each day like a cleric never made much sense to me. I'd also like to see an option to play a ranger without spells.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6237296, member: 17077"] Combat balance is incredibly important for the game, even if it doesn't mean very much to you personally. You say that a class's DPR doesn't matter, so then why bring this up? If it doesn't matter to you, why does it bother you that they've tried to make it balanced? Do you actually prefer for it to be [I]unbalanced[/I]? Occasional immunities are fine. They force players to think outside the box or try new things. What isn't fine, IMO, are entire categories of creatures being immune to a class's signature ability, such as all undead being immune to sneak attack. That is the opposite of fun. Instead of encouraging occasional cleverness, it simply makes people uninterested in playing rogues in undead-heavy adventures, of which there are many. That sounds like a very easy house rule to implement in your games. Personally, I like the whole death saving throw thing. It's more suspenseful. With a predictable "die at -10 hp" rule, and bleed for 1hp per round, you know with absolute certainty how much time you have left. If you're only at -1 when you fall, you can breathe easy because you know your allies have 9 rounds to save you. Death saving throws make it much less predictable. But, to each his own. I'm not at all fond of hit dice as healing either. Thankfully, it's a very easy rule to ignore. I'm not sure I'm following. I am of the opposite view. I like animated creates to have a minimal degree of intelligence, because that actually fits the way their behavior has always been described. If something has an Int of 0, it shouldn't be able to do anything at all, since it is literally incapable of thought. Zombies, golems, etc, on the other hand, have always been described as having a basic intelligence and ability to respond to their surroundings. They can identify food from inanimate objects, they know how to operate their limbs and fight, and are at least smart enough to chase after their prey. To me, that is Int 1 at the very least. It's a level of intelligence similar to many insects, fish, and other simple animals. I agree about the ranger. I'm not against them having spells entirely, but the whole idea of them praying for a different set of spells each day like a cleric never made much sense to me. I'd also like to see an option to play a ranger without spells. [/QUOTE]
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What I want out of 5th edition and my thoughts on what we have so far.
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