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General Tabletop Discussion
*Dungeons & Dragons
What I want out of 5th edition and my thoughts on what we have so far.
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<blockquote data-quote="Dausuul" data-source="post: 6237338" data-attributes="member: 58197"><p>What I want out of 5E is a clean, tight edition that combines the best features of BD&D and 4E. Character creation should be quick, with a few big meaningful choices instead of a million small fiddly ones. The classes should be balanced without being cookie-cutter; a rogue is better at exploration than a fighter and a fighter is better at combat than a rogue, but both can contribute substantially in either scenario. There should be options to shift the focus of the campaign as the PCs advance, away from dungeon crawling and toward dominion-building, if that's the way the DM and players want to go. Magic items should be strictly up to the DM--no more of this wealth by level or expected bonuses business.</p><p></p><p>All in all, I think 5E is looking pretty good by my standards. I do think saving throws and skills and proficiency are kind of a mess, and I hope they clean that up, but that's my only major complaint.</p><p></p><p>Oh, and I want the option to play a necromancer who commands an army of undead. Not one pathetic minion like in 4E. Not a gang of ten or twenty like in 3E. An <em>army</em>. That can be part of the dominion-building rules if necessary (hard to see how it could be balanced for dungeon crawling). But I haven't had that option since 2E and I want it back. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dausuul, post: 6237338, member: 58197"] What I want out of 5E is a clean, tight edition that combines the best features of BD&D and 4E. Character creation should be quick, with a few big meaningful choices instead of a million small fiddly ones. The classes should be balanced without being cookie-cutter; a rogue is better at exploration than a fighter and a fighter is better at combat than a rogue, but both can contribute substantially in either scenario. There should be options to shift the focus of the campaign as the PCs advance, away from dungeon crawling and toward dominion-building, if that's the way the DM and players want to go. Magic items should be strictly up to the DM--no more of this wealth by level or expected bonuses business. All in all, I think 5E is looking pretty good by my standards. I do think saving throws and skills and proficiency are kind of a mess, and I hope they clean that up, but that's my only major complaint. Oh, and I want the option to play a necromancer who commands an army of undead. Not one pathetic minion like in 4E. Not a gang of ten or twenty like in 3E. An [i]army[/i]. That can be part of the dominion-building rules if necessary (hard to see how it could be balanced for dungeon crawling). But I haven't had that option since 2E and I want it back. :) [/QUOTE]
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Community
General Tabletop Discussion
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What I want out of 5th edition and my thoughts on what we have so far.
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