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What I want out of 5th edition and my thoughts on what we have so far.
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<blockquote data-quote="Ahnehnois" data-source="post: 6237477" data-attributes="member: 17106"><p>I don't think the rogue <em>needs</em> to really contribute in those cases. However, this is a special case because there was never really a strong rationale for rogue abilities not working against undead in the first place. They should, albeit not for balance reasons but because undead do have discernable anatomies and catching them by surprise and using selective targeting ought to be effective.</p><p></p><p>But there are plenty of other cases where characters are rendered useless for extended periods of time, and it's fine. If you go somewhere where spellcasting is banned, your wizard turns into a smart commoner, and that's okay. If you go into town, your fighter likely has no one to fight. If you go into any civilized area, your barbarian is unlikely to be satisfied and probably can't use any of his abilities in most situations. These things are okay. Urban intrigue is for the skill guys.</p><p></p><p>Conversely, if you're tracking some demon across extraplanar boundaries using divinations and plane shifting spells, it's probably going to be all wizards and clerics for a while, because mundane characters don't know how to do that. Which again, is fine.</p><p></p><p>If the structure of a campaign renders a character completely useless, there's probably a point at which something needs to change, either the player needs a new character or the DM needs to change the rules of engagement. But I think it takes quite a while to get to that point. Normally what happens is every character has their good weeks and bad weeks and the player is mature and patient and takes this in stride.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 6237477, member: 17106"] I don't think the rogue [I]needs[/I] to really contribute in those cases. However, this is a special case because there was never really a strong rationale for rogue abilities not working against undead in the first place. They should, albeit not for balance reasons but because undead do have discernable anatomies and catching them by surprise and using selective targeting ought to be effective. But there are plenty of other cases where characters are rendered useless for extended periods of time, and it's fine. If you go somewhere where spellcasting is banned, your wizard turns into a smart commoner, and that's okay. If you go into town, your fighter likely has no one to fight. If you go into any civilized area, your barbarian is unlikely to be satisfied and probably can't use any of his abilities in most situations. These things are okay. Urban intrigue is for the skill guys. Conversely, if you're tracking some demon across extraplanar boundaries using divinations and plane shifting spells, it's probably going to be all wizards and clerics for a while, because mundane characters don't know how to do that. Which again, is fine. If the structure of a campaign renders a character completely useless, there's probably a point at which something needs to change, either the player needs a new character or the DM needs to change the rules of engagement. But I think it takes quite a while to get to that point. Normally what happens is every character has their good weeks and bad weeks and the player is mature and patient and takes this in stride. [/QUOTE]
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Community
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What I want out of 5th edition and my thoughts on what we have so far.
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