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General Tabletop Discussion
*Dungeons & Dragons
What I want out of 5th edition and my thoughts on what we have so far.
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<blockquote data-quote="Falling Icicle" data-source="post: 6237682" data-attributes="member: 17077"><p>Considering the fact that the classes in DnDN do NOT have balanced damage per round output, I have no idea why you're complaining about it.</p><p></p><p></p><p></p><p>Not everyone has the same preferences you do. Lots of people play DnD, and different people like different things about it. There are some people who prefer roleplaying, some who prefer combat, etc. Those who enjoy character optimization don't appreciate being told that they're selfish power gamers who only care about "winning." If you want other people to care about your point of view, try showing some respect for theirs.</p><p></p><p>What you're doing here is blaming the players for the flaws in the game, rather than blaming the flaws in the game. To use your example, if the rules greatly and unfairly favor barbarians over fighters, you shouldn't be surprised that a lot of the players are going to notice that fact and play barbarians. Is that their fault? Or is it the fault of the game rules that created that gross imbalance in the first place? And no, those players aren't being selfish, childish, entitled or whatever other term people like to throw at character optimizers these days. Not many people like playing weak, ineffective characters, after all. If you do, well, good for you, I guess? I myself have played several characters that were less mechanically optimal than they could have been, because of role playing reasons, or just style, or whatever mood I was in at the time. I certainly don't think I deserve a medal for it, nor do I disparage those who would have made different choices in building their characters.</p><p></p><p></p><p></p><p>In every version of DnD that has ever existed, there have always been more rules for combat than anything else. I've found this to be true of most of the RPGs I've played. There's a good reason for this. You don't need a lot of rules to role play, or even any rules at all. But just try playing a game where there are no combat rules, and the DM just decides who lives and dies by fiat. I doubt that would end well.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6237682, member: 17077"] Considering the fact that the classes in DnDN do NOT have balanced damage per round output, I have no idea why you're complaining about it. Not everyone has the same preferences you do. Lots of people play DnD, and different people like different things about it. There are some people who prefer roleplaying, some who prefer combat, etc. Those who enjoy character optimization don't appreciate being told that they're selfish power gamers who only care about "winning." If you want other people to care about your point of view, try showing some respect for theirs. What you're doing here is blaming the players for the flaws in the game, rather than blaming the flaws in the game. To use your example, if the rules greatly and unfairly favor barbarians over fighters, you shouldn't be surprised that a lot of the players are going to notice that fact and play barbarians. Is that their fault? Or is it the fault of the game rules that created that gross imbalance in the first place? And no, those players aren't being selfish, childish, entitled or whatever other term people like to throw at character optimizers these days. Not many people like playing weak, ineffective characters, after all. If you do, well, good for you, I guess? I myself have played several characters that were less mechanically optimal than they could have been, because of role playing reasons, or just style, or whatever mood I was in at the time. I certainly don't think I deserve a medal for it, nor do I disparage those who would have made different choices in building their characters. In every version of DnD that has ever existed, there have always been more rules for combat than anything else. I've found this to be true of most of the RPGs I've played. There's a good reason for this. You don't need a lot of rules to role play, or even any rules at all. But just try playing a game where there are no combat rules, and the DM just decides who lives and dies by fiat. I doubt that would end well. [/QUOTE]
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