Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What I'd do with the Arcane Archer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Falling Icicle" data-source="post: 6167531" data-attributes="member: 17077"><p>I like the Arcane Archer feat. But there are some things about it I'd change. I also miss the other special arrow abilities from the prestige class. Here's how I'd include them:</p><p></p><p> I would change the feat by adding the following: You can use a long bow or short bow as a magic focus for your spells. You also add the following spells to your class's spell list: Seeker Arrow, Phase Arrow, Hail of Arrows and Arrow of Death. You automatically learn these spells (and can add them to your spellbook for free, if applicable) once you reach a high enough level to cast them. I would also change the Imbue Arrow ability by adding the following sentence: "The arrow's magic only functions for you." In other words, no more handing out fireball arrows to the whole party.</p><p></p><p><strong>Seeker Arrow</strong></p><p><em>2nd-level transmutation</em></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> Special</p><p> You enchant an arrow so that it will seek out its target, even going around corners. The attack ignores cover. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.</p><p></p><p><strong>Phase Arrow</strong></p><p><em>3rd-level transmutation</em></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Touch</p><p><strong>Duration:</strong> Special</p><p> You enchant an arrow so that it will pass through any non-magical barrier in its path. A magical barrier stops the arrow. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.</p><p></p><p><strong>Hail of Arrows</strong></p><p><em>4th-level transmutation</em></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range:</strong> Self</p><p><strong>Duration:</strong> Instantaneous</p><p> You enchant yourself with supernatural speed, firing an arrow at each and every target you choose within range, to a maximum of 10 targets. Each enemy may only be targeted with a single arrow.</p><p> <em>At Higher Levels:</em> When you cast this spell using a spell slot of 5th level or higher, increase the maximum number of targets by 2 for each level above 4th.</p><p> <strong>Requirement:</strong> You must be wielding a long bow or short bow to cast this spell.</p><p></p><p><strong>Arrow of Death</strong></p><p><em>7th-level necromancy</em></p><p><strong>Casting Time:</strong> 1 action</p><p><strong>Range: </strong>Touch</p><p><strong>Duration:</strong> Special</p><p> You enchant an arrow with powerful death magic that forces the target, if damaged by the arrow's attack, to make a Constitution saving throw or take an additional 12d8 necrotic damage, or half that on a successful save. This spell has no effect upon undead or constructs. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6167531, member: 17077"] I like the Arcane Archer feat. But there are some things about it I'd change. I also miss the other special arrow abilities from the prestige class. Here's how I'd include them: I would change the feat by adding the following: You can use a long bow or short bow as a magic focus for your spells. You also add the following spells to your class's spell list: Seeker Arrow, Phase Arrow, Hail of Arrows and Arrow of Death. You automatically learn these spells (and can add them to your spellbook for free, if applicable) once you reach a high enough level to cast them. I would also change the Imbue Arrow ability by adding the following sentence: "The arrow's magic only functions for you." In other words, no more handing out fireball arrows to the whole party. [B]Seeker Arrow[/B] [I]2nd-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Duration:[/B] Special You enchant an arrow so that it will seek out its target, even going around corners. The attack ignores cover. Only an unavoidable obstacle or the limit of the arrow's range prevents the arrow's flight. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you. [B]Phase Arrow[/B] [I]3rd-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Touch [B]Duration:[/B] Special You enchant an arrow so that it will pass through any non-magical barrier in its path. A magical barrier stops the arrow. The attack negates cover and concealment, but otherwise is rolled normally. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you. [B]Hail of Arrows[/B] [I]4th-level transmutation[/I] [B]Casting Time:[/B] 1 action [B]Range:[/B] Self [B]Duration:[/B] Instantaneous You enchant yourself with supernatural speed, firing an arrow at each and every target you choose within range, to a maximum of 10 targets. Each enemy may only be targeted with a single arrow. [I]At Higher Levels:[/I] When you cast this spell using a spell slot of 5th level or higher, increase the maximum number of targets by 2 for each level above 4th. [B]Requirement:[/B] You must be wielding a long bow or short bow to cast this spell. [B]Arrow of Death[/B] [I]7th-level necromancy[/I] [B]Casting Time:[/B] 1 action [B]Range: [/B]Touch [B]Duration:[/B] Special You enchant an arrow with powerful death magic that forces the target, if damaged by the arrow's attack, to make a Constitution saving throw or take an additional 12d8 necrotic damage, or half that on a successful save. This spell has no effect upon undead or constructs. The arrow holds the enchantment until the end of your next long rest or until it is used in an attack that hits. The arrow's magic only functions for you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What I'd do with the Arcane Archer
Top