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What I'd Like To See Added to 5E - Weapon Comparison
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<blockquote data-quote="redrick" data-source="post: 6607706" data-attributes="member: 6777696"><p>Yes, if you haven't looked "Speed Factor Initiative Variant" on page 270 in the DMG, check that out. Nothing new or surprising there, but it's all written up for 5e. You could easily replace their table of penalties and bonuses (heavy weapon, 2-handed weapon, light weapon), with specific values for each weapon on the equipment list. You can use the 2e tables for relative comparison. Under the 5e version, a "fast action" is +2 and a "very slow action" is -5. The nice thing about weapon speed factors is that they are a static bonus, so you can just note it on your character sheet for each weapon you have.</p><p></p><p>You could probably port the 1e weapon/armor bonuses and penalties straight over, though you might need to make some sort of tweak to keep things like spell attacks in line. (Adjust your baseline or similar.) This one seems like it would be less popular, because it requires specific comparisons for each instance of weapon and armor interaction. (I can remember that my monsters are AC 13, but I don't always remember which armor they're wearing, and I certainly wouldn't be able to keep track of all the various weapon bonuses and penalties for that type of armor. So, at least for me, I'd need to be referencing a chart taped to my DM screen more frequently.)</p><p></p><p>The Conan option might be a little more attractive, because you can just note the AR for the weapon and the DR for the armor (not sure if this variant completely ignores the attack roll and replaces it with damage reduction, or if you have a normal attack roll against AC and then a second damage reduction category.) So, on a hit, compare the AR for your character and the DR for your monster, without needing to reference a separate table.</p></blockquote><p></p>
[QUOTE="redrick, post: 6607706, member: 6777696"] Yes, if you haven't looked "Speed Factor Initiative Variant" on page 270 in the DMG, check that out. Nothing new or surprising there, but it's all written up for 5e. You could easily replace their table of penalties and bonuses (heavy weapon, 2-handed weapon, light weapon), with specific values for each weapon on the equipment list. You can use the 2e tables for relative comparison. Under the 5e version, a "fast action" is +2 and a "very slow action" is -5. The nice thing about weapon speed factors is that they are a static bonus, so you can just note it on your character sheet for each weapon you have. You could probably port the 1e weapon/armor bonuses and penalties straight over, though you might need to make some sort of tweak to keep things like spell attacks in line. (Adjust your baseline or similar.) This one seems like it would be less popular, because it requires specific comparisons for each instance of weapon and armor interaction. (I can remember that my monsters are AC 13, but I don't always remember which armor they're wearing, and I certainly wouldn't be able to keep track of all the various weapon bonuses and penalties for that type of armor. So, at least for me, I'd need to be referencing a chart taped to my DM screen more frequently.) The Conan option might be a little more attractive, because you can just note the AR for the weapon and the DR for the armor (not sure if this variant completely ignores the attack roll and replaces it with damage reduction, or if you have a normal attack roll against AC and then a second damage reduction category.) So, on a hit, compare the AR for your character and the DR for your monster, without needing to reference a separate table. [/QUOTE]
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