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What I'd Like To See Added to 5E - Weapon Comparison
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<blockquote data-quote="Water Bob" data-source="post: 6607724" data-attributes="member: 92305"><p>That sounds interesting. I don't have the DMG yet.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>When I ran 1E and 2E AD&D, that was for the player to remember, not me as DM. All I had to remember was to ask the player, "What's your modifier against AC 4?"</p><p></p><p>As for creatures--they didn't use modifiers. So, that's easy for the DM. And humanoids, all I had to do was remember what armor my PCs wore and scratch down that modifier next to the stats in my notes or directly next to the stat block in the pre-printed adventure.</p><p></p><p>I found it manageable and not too hard to use.</p><p></p><p></p><p></p><p></p><p></p><p><strong>EDIT: With 2E AD&D</strong></p><p></p><p>We simply kept more than on AC on the character's sheet. That way, you can forget about the modifiers and just have to know what type of weapon is being used against you: Slash, Blunt, or Pierce.</p><p></p><p>On the character's sheet, there would be:</p><p></p><p>AC X vs Blunt</p><p></p><p>AC Y vs Slash</p><p></p><p>AC Z vs Pierce</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The Conan System works like this:</p><p></p><p>1. Make a standard d20 attack throw (mods, Critical Threat, etc) vs. Armor Class.</p><p></p><p>2. If a hit is made, compare Total Armor Piercing to Damage Reduction of the Armor. (Total Armor Piercing is the AR rating of the weapon plus STR mod.) If Total AR is equal to or greater than DR, then Damage Reduction for the armor is halved. Otherwise, the DR stands.</p><p></p><p></p><p></p><p><strong>Example:</strong></p><p></p><p>Pelitos, the Argossean Soldier, has STR 17 (+3 mod). And, Pelitos is using a broadsword (AP 3, 1d10 dmg) and a large shield. Thus, when Pelitos hits, his Total Armor Piercing score is AP 6.</p><p></p><p>Pelitos is fighting Shemite mercenary raiders that have made a lightning attack over the border. The Shemite is wearing a conical helm (+1 DR) and mail hauberk (DR 6). Thus, the Shemite's total Damage Reduction is DR 7.</p><p></p><p>When a hit is scored, we simply compare the two numbers. Pelitos' AP 6 vs. the Shemite's DR 7.</p><p></p><p>Pelitos needs a 7+ AP to penetrate. He doesn't. Thus, the damage from any successful attack that Pelitos makes is reduced by the Shemite's full Damage Reduction rating.</p><p></p><p>When Pelitos hits, he'll do weapon damage + STR mod - Damage Reduction. That's 1d10 + 3 - 7, or 1d10 -4 damage.</p><p></p><p>Simple.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6607724, member: 92305"] That sounds interesting. I don't have the DMG yet. When I ran 1E and 2E AD&D, that was for the player to remember, not me as DM. All I had to remember was to ask the player, "What's your modifier against AC 4?" As for creatures--they didn't use modifiers. So, that's easy for the DM. And humanoids, all I had to do was remember what armor my PCs wore and scratch down that modifier next to the stats in my notes or directly next to the stat block in the pre-printed adventure. I found it manageable and not too hard to use. [B]EDIT: With 2E AD&D[/B] We simply kept more than on AC on the character's sheet. That way, you can forget about the modifiers and just have to know what type of weapon is being used against you: Slash, Blunt, or Pierce. On the character's sheet, there would be: AC X vs Blunt AC Y vs Slash AC Z vs Pierce The Conan System works like this: 1. Make a standard d20 attack throw (mods, Critical Threat, etc) vs. Armor Class. 2. If a hit is made, compare Total Armor Piercing to Damage Reduction of the Armor. (Total Armor Piercing is the AR rating of the weapon plus STR mod.) If Total AR is equal to or greater than DR, then Damage Reduction for the armor is halved. Otherwise, the DR stands. [B]Example:[/B] Pelitos, the Argossean Soldier, has STR 17 (+3 mod). And, Pelitos is using a broadsword (AP 3, 1d10 dmg) and a large shield. Thus, when Pelitos hits, his Total Armor Piercing score is AP 6. Pelitos is fighting Shemite mercenary raiders that have made a lightning attack over the border. The Shemite is wearing a conical helm (+1 DR) and mail hauberk (DR 6). Thus, the Shemite's total Damage Reduction is DR 7. When a hit is scored, we simply compare the two numbers. Pelitos' AP 6 vs. the Shemite's DR 7. Pelitos needs a 7+ AP to penetrate. He doesn't. Thus, the damage from any successful attack that Pelitos makes is reduced by the Shemite's full Damage Reduction rating. When Pelitos hits, he'll do weapon damage + STR mod - Damage Reduction. That's 1d10 + 3 - 7, or 1d10 -4 damage. Simple. [/QUOTE]
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