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General Tabletop Discussion
*Dungeons & Dragons
What I'd Like To See Added to 5E - Weapon Comparison
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<blockquote data-quote="Water Bob" data-source="post: 6608230" data-attributes="member: 92305"><p>It's not just a "best" option. It's a best option for a specific job.</p><p></p><p>Like my example from 2E AD&D with the gnolls earlier in the thread. If you are protecting the a keep on the borderlands, knowing that the gnolls are on the march and likely to storm the keep, you'll want archers on the battlements if it is likely that the gnolls are wearing leather armor. But, if you know that the gnolls typically wear chain, then you are better off manning your battlements with slingers.</p><p></p><p>The choice doesn't always come down to one best option. You've got to consider the weapon's ease of use (Speed Factor), it's likely damage, whether you can use a shield with it, how it performs against the type of armors that you are likely to face, and then figure what's best for you.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>You wouldn't make a longsword effectively worthless. You'd make the longsword not the superior choice<em> in certain situations</em>. In other situations, the longsword is a fine weapon.</p><p></p><p>And, as far as the rest of it, I gave examples of three good games and how they all three implemented weapon variation quite well--and all three did it differently than the other--in the OP.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Folks, this is pretty damn cool! And, worth a look!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Yes, you are correct. And, that's more on me for picking a bad example than it is on the game's system. I was writing, finishing a long post, and just happened to pick those two weapons to compare. Obviously, another comparison would have made for a better example.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6608230, member: 92305"] It's not just a "best" option. It's a best option for a specific job. Like my example from 2E AD&D with the gnolls earlier in the thread. If you are protecting the a keep on the borderlands, knowing that the gnolls are on the march and likely to storm the keep, you'll want archers on the battlements if it is likely that the gnolls are wearing leather armor. But, if you know that the gnolls typically wear chain, then you are better off manning your battlements with slingers. The choice doesn't always come down to one best option. You've got to consider the weapon's ease of use (Speed Factor), it's likely damage, whether you can use a shield with it, how it performs against the type of armors that you are likely to face, and then figure what's best for you. You wouldn't make a longsword effectively worthless. You'd make the longsword not the superior choice[I] in certain situations[/I]. In other situations, the longsword is a fine weapon. And, as far as the rest of it, I gave examples of three good games and how they all three implemented weapon variation quite well--and all three did it differently than the other--in the OP. Folks, this is pretty damn cool! And, worth a look! Yes, you are correct. And, that's more on me for picking a bad example than it is on the game's system. I was writing, finishing a long post, and just happened to pick those two weapons to compare. Obviously, another comparison would have made for a better example. [/QUOTE]
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