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What I'd like to see in an RPG - Scalability in combat
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<blockquote data-quote="Glyfair" data-source="post: 5501627" data-attributes="member: 53"><p>I love the focus 4E has on flavorful, detailed combats with lots of character abilities, focus on terrain, etc. as obstacles, and long combats with lots of choices. I feel this version of D&D captures this the best. It fits the feel of important combats.</p><p></p><p>On the other hand, I am attracted to the speed of older edition combats. The simplicity allows many combats in a short period of time.</p><p></p><p>What I'd like to see in an RPG (especially a version of D&D) is the ability to have combats that scale. One that has the feel of 4E for the big, important battles and the feel of earlier editions for other combats. </p><p></p><p>I do enjoy one RPG that has that built in, <em>Heroquest</em>. There is a simple basic resolution system. However, big dramatic encounters (which do not have to be combat) use an expanded version of the basic system that allow for the ebb and flow of a battle. Unfortunately, I generally prefer a more tactical combat and Heroquest is not built to be tactical.</p><p></p><p>It certainly could be handled, but I am not sure how attractive it would be to players. Characters could be built similar to 4E characters, but certain abilities would only be usable in the big encounters. The shorter encounters would have less abilities to be used, and probably higher damage in some fashion available.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 5501627, member: 53"] I love the focus 4E has on flavorful, detailed combats with lots of character abilities, focus on terrain, etc. as obstacles, and long combats with lots of choices. I feel this version of D&D captures this the best. It fits the feel of important combats. On the other hand, I am attracted to the speed of older edition combats. The simplicity allows many combats in a short period of time. What I'd like to see in an RPG (especially a version of D&D) is the ability to have combats that scale. One that has the feel of 4E for the big, important battles and the feel of earlier editions for other combats. I do enjoy one RPG that has that built in, [I]Heroquest[/I]. There is a simple basic resolution system. However, big dramatic encounters (which do not have to be combat) use an expanded version of the basic system that allow for the ebb and flow of a battle. Unfortunately, I generally prefer a more tactical combat and Heroquest is not built to be tactical. It certainly could be handled, but I am not sure how attractive it would be to players. Characters could be built similar to 4E characters, but certain abilities would only be usable in the big encounters. The shorter encounters would have less abilities to be used, and probably higher damage in some fashion available. Thoughts? [/QUOTE]
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