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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What I'd Like to See in D&D® 4e
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<blockquote data-quote="mythusmage" data-source="post: 1957710" data-attributes="member: 571"><p><strong>What I'd Like to See in D&D® 4e</strong></p><p></p><p>Okay, this thread is for you to tell us what you'd like to see in 4e. No poll, since that tends to limit responses, but your ideas instead. As for what I'd like...</p><p></p><p>The elimination of armor class. Every attempt at an action is done against the action's difficulty. In the case of combat the attempt is made against the difficulty of harming the target. That difficulty being determined by the following factors:</p><p></p><p>1. Armor worn. The better the protection the harder it is to hurt a fellow</p><p></p><p>2. BCB, Basic Combat Bonus. Not a defense or attack bonus, but a bonus to combat both on the attack and on defense. In the case of the defender the BCB is added to the bonus given by armor worn.</p><p></p><p>3. Dexterity, for better or for worse.</p><p></p><p>4. Situational modifiers.</p><p></p><p>The above assumes a base difficulty of 10. As in the defender is taking 10, even though it is an exception to the rule that a person in such a situation can't otherwise take 10. The alternative would be to have both parties roll. The exception being those situations where the defender is unable to act, in which case the base difficulty would be 0.</p><p></p><p>For example, hitting a 4th level fighter wearing chain and having a dex of 14 would result in a difficulty of (10+4+5+2) 21. With an active defense the dificulty for the attacker would range between 12 at the best, to 31 at worst.</p><p></p><p>So now you know what I'd like to see incorporated into D&D® 4e. What would you like?</p></blockquote><p></p>
[QUOTE="mythusmage, post: 1957710, member: 571"] [b]What I'd Like to See in D&D® 4e[/b] Okay, this thread is for you to tell us what you'd like to see in 4e. No poll, since that tends to limit responses, but your ideas instead. As for what I'd like... The elimination of armor class. Every attempt at an action is done against the action's difficulty. In the case of combat the attempt is made against the difficulty of harming the target. That difficulty being determined by the following factors: 1. Armor worn. The better the protection the harder it is to hurt a fellow 2. BCB, Basic Combat Bonus. Not a defense or attack bonus, but a bonus to combat both on the attack and on defense. In the case of the defender the BCB is added to the bonus given by armor worn. 3. Dexterity, for better or for worse. 4. Situational modifiers. The above assumes a base difficulty of 10. As in the defender is taking 10, even though it is an exception to the rule that a person in such a situation can't otherwise take 10. The alternative would be to have both parties roll. The exception being those situations where the defender is unable to act, in which case the base difficulty would be 0. For example, hitting a 4th level fighter wearing chain and having a dex of 14 would result in a difficulty of (10+4+5+2) 21. With an active defense the dificulty for the attacker would range between 12 at the best, to 31 at worst. So now you know what I'd like to see incorporated into D&D® 4e. What would you like? [/QUOTE]
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What I'd Like to See in D&D® 4e
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