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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What I'd Like to See in D&D® 4e
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<blockquote data-quote="broghammerj" data-source="post: 1958009" data-attributes="member: 1869"><p>I've never understood everyone's disdain for the current magic system? People seem to be really unhappy with the memorization of spells. I'm not sure what actual rules people would like to see. I don't know what system AU uses since I don't own the book. I've used spell point buy from 2nd ed Spell's and Magic which I really enjoyed. Hey if my 15th level mage wants to memorize 20 magic missles and no fire balls then go for it. I like the flexibility.</p><p></p><p>It seems that many don't like the description of spell casting: memorization, after a long period of preparation, followed by erasure of the spell from the wizard's memory after casting. OK I agree this sort of sounds stupid, but you could easily change how magic works in you campaign. It simply is a means to an end. Describe it differently such as a wizard can only call upon his internal energy so many times per day before it saps his strength and he must rest.</p><p></p><p>Not to thread hijack but here goes:</p><p></p><p>What do people propose for a new system?</p><p></p><p>Do you dislike it for the description of how magic works or is it the actual spells per level per day restrictions?</p><p></p><p>If you want people to be able stack caster levels how do you intend to keep them balance compared to other classes? A 20th level wizard has half of the spell selection that a 10th level cleric/10th level wizard (ie a 20th level caster).</p><p></p><p>I think magic should be changed if something better comes along. It's not a sacred cow since sacred cows don't evolve. There is just a lot of magic hate and I don't clearly understand why.</p></blockquote><p></p>
[QUOTE="broghammerj, post: 1958009, member: 1869"] I've never understood everyone's disdain for the current magic system? People seem to be really unhappy with the memorization of spells. I'm not sure what actual rules people would like to see. I don't know what system AU uses since I don't own the book. I've used spell point buy from 2nd ed Spell's and Magic which I really enjoyed. Hey if my 15th level mage wants to memorize 20 magic missles and no fire balls then go for it. I like the flexibility. It seems that many don't like the description of spell casting: memorization, after a long period of preparation, followed by erasure of the spell from the wizard's memory after casting. OK I agree this sort of sounds stupid, but you could easily change how magic works in you campaign. It simply is a means to an end. Describe it differently such as a wizard can only call upon his internal energy so many times per day before it saps his strength and he must rest. Not to thread hijack but here goes: What do people propose for a new system? Do you dislike it for the description of how magic works or is it the actual spells per level per day restrictions? If you want people to be able stack caster levels how do you intend to keep them balance compared to other classes? A 20th level wizard has half of the spell selection that a 10th level cleric/10th level wizard (ie a 20th level caster). I think magic should be changed if something better comes along. It's not a sacred cow since sacred cows don't evolve. There is just a lot of magic hate and I don't clearly understand why. [/QUOTE]
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What I'd Like to See in D&D® 4e
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