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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What I'd Like to See in D&D® 4e
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<blockquote data-quote="feydras" data-source="post: 1958344" data-attributes="member: 16038"><p>Great topic!</p><p></p><p>I really like many of the suggestions i've heard so far. A few of my own, some already mentioned...</p><p></p><p>1> Scrap current magic system. How about a skill check based system. This would entail a major overhaul of the current framework but would more closely mimic a lot of magic in fantasy. Perhaps this could be balanced with casting fatigue of some sort. I'm interested in checking out the Black Company Setting as i hear it has something like this.</p><p></p><p>2> Armor as damage reduction with all the mess this would entail built in. For a great example of this see The Waking Lands website... <a href="http://www.wakinglands.com/htm_files/the_combat_variant_page.htm" target="_blank">http://www.wakinglands.com/htm_files/the_combat_variant_page.htm</a></p><p></p><p>3> An optional, workable called shot rule with rules for piecemeal armor.</p><p></p><p>4> Less dependence on buffing magic items. It is very difficult to run a low magic item game as it destroys the balance of classes and CR encounters. Also eliminate magic items that grant class specific abilities instead of enhancing them. Ex. amulet granting undead turning.</p><p></p><p>5> Combat maneuvers and skill based stunts like in the Book of Iron Might. Great product!</p><p></p><p>6> Permanent spell effects seperated into rituals similar to S&S Relics and Rituals or Living Imagination's Spellbound.</p><p></p><p>7> Weapon Group proficiencies from Unearthed Arcana. These are fantastic, only a minor change and add a lot of flavor.</p><p></p><p>8> Tracking and trapfinding available to anyone, albeit at a very high difficulty.</p><p></p><p>- Feydras</p></blockquote><p></p>
[QUOTE="feydras, post: 1958344, member: 16038"] Great topic! I really like many of the suggestions i've heard so far. A few of my own, some already mentioned... 1> Scrap current magic system. How about a skill check based system. This would entail a major overhaul of the current framework but would more closely mimic a lot of magic in fantasy. Perhaps this could be balanced with casting fatigue of some sort. I'm interested in checking out the Black Company Setting as i hear it has something like this. 2> Armor as damage reduction with all the mess this would entail built in. For a great example of this see The Waking Lands website... [url]http://www.wakinglands.com/htm_files/the_combat_variant_page.htm[/url] 3> An optional, workable called shot rule with rules for piecemeal armor. 4> Less dependence on buffing magic items. It is very difficult to run a low magic item game as it destroys the balance of classes and CR encounters. Also eliminate magic items that grant class specific abilities instead of enhancing them. Ex. amulet granting undead turning. 5> Combat maneuvers and skill based stunts like in the Book of Iron Might. Great product! 6> Permanent spell effects seperated into rituals similar to S&S Relics and Rituals or Living Imagination's Spellbound. 7> Weapon Group proficiencies from Unearthed Arcana. These are fantastic, only a minor change and add a lot of flavor. 8> Tracking and trapfinding available to anyone, albeit at a very high difficulty. - Feydras [/QUOTE]
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What I'd Like to See in D&D® 4e
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