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<blockquote data-quote="Nuclear Platypus" data-source="post: 1960098" data-attributes="member: 17507"><p>Instead of the fire n forget system, how about a true spell point system similar to Elements of Magic so it's possible to alter make a spell's effects, making it weaker, stronger, etc.? Similarly make it more generic to simplify things kinda like how Savage Worlds does it (a short list of spells).</p><p></p><p>Squish in some reasonable unarmed combat rules. </p><p></p><p>Simplify the 'changes' that happened between 3.0 and 3.5 like the weapon sizes.</p><p></p><p>Defense bonus instead of the current turtle AC system so armor isn't a requirement for survival.</p><p></p><p>Lose the magic item dependence syndrome or have the item 'level' with the character.</p><p></p><p>Somehow give more incentive not to jump into other classes.</p></blockquote><p></p>
[QUOTE="Nuclear Platypus, post: 1960098, member: 17507"] Instead of the fire n forget system, how about a true spell point system similar to Elements of Magic so it's possible to alter make a spell's effects, making it weaker, stronger, etc.? Similarly make it more generic to simplify things kinda like how Savage Worlds does it (a short list of spells). Squish in some reasonable unarmed combat rules. Simplify the 'changes' that happened between 3.0 and 3.5 like the weapon sizes. Defense bonus instead of the current turtle AC system so armor isn't a requirement for survival. Lose the magic item dependence syndrome or have the item 'level' with the character. Somehow give more incentive not to jump into other classes. [/QUOTE]
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