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<blockquote data-quote="reanjr" data-source="post: 1960280" data-attributes="member: 20740"><p>This isn't too difficult. I have a system that seems to handle most of these pretty well. Although there is no such thing as a an "expert" in the system. Or 20th level for that matter. Or hit dice. But the analogues are all there, and you can specialize like mad (Just tested some characters out, one player put everything into the Great Axe; at the equivilent of an estimated 4th level, he had a something like +23 to hit with the Great Axe, +10 to hit with other axes, and +3 to hit with other large, brutish weapons, and 10 hit points - he could do absolutely nothing else, and due to the system's death and dying rules, he probably would go down really quickly, but cause lots of damage while he was up, as he could attack 6 times in a round and still have similar chance to hit as anyone else in the party). Yet without specializing, you are rewarded by having much more effectiveness overall. One of the players made a character who specialized in wacky combat maneuvers (pretty much dragged from Book of Iron Might, basically there is a combat maneuver score that offsets the penalty for using combat maneuvers). He could be the master of pulling off spiffy stunts with his weapon, but to conserve XP, he focused on the Rapier. So he could do wacky stunts with the rapier, but no other weapon (he could do them, he just wasn't any better at them than anyone else). He planned on adding more general stunt-capability later on; but he would always remain better with the rapier.</p><p></p><p>If you want to talk to me more about it, send me an e-mail reanjr@wwnet.net</p></blockquote><p></p>
[QUOTE="reanjr, post: 1960280, member: 20740"] This isn't too difficult. I have a system that seems to handle most of these pretty well. Although there is no such thing as a an "expert" in the system. Or 20th level for that matter. Or hit dice. But the analogues are all there, and you can specialize like mad (Just tested some characters out, one player put everything into the Great Axe; at the equivilent of an estimated 4th level, he had a something like +23 to hit with the Great Axe, +10 to hit with other axes, and +3 to hit with other large, brutish weapons, and 10 hit points - he could do absolutely nothing else, and due to the system's death and dying rules, he probably would go down really quickly, but cause lots of damage while he was up, as he could attack 6 times in a round and still have similar chance to hit as anyone else in the party). Yet without specializing, you are rewarded by having much more effectiveness overall. One of the players made a character who specialized in wacky combat maneuvers (pretty much dragged from Book of Iron Might, basically there is a combat maneuver score that offsets the penalty for using combat maneuvers). He could be the master of pulling off spiffy stunts with his weapon, but to conserve XP, he focused on the Rapier. So he could do wacky stunts with the rapier, but no other weapon (he could do them, he just wasn't any better at them than anyone else). He planned on adding more general stunt-capability later on; but he would always remain better with the rapier. If you want to talk to me more about it, send me an e-mail reanjr@wwnet.net [/QUOTE]
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