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<blockquote data-quote="s/LaSH" data-source="post: 1961459" data-attributes="member: 6929"><p>The 15th-level wizard who's been involved in vicious melee for most of his/her professional life, probably ambushed by thugs several times, likely caused some large amount of death just with a dagger, and spends most of his/her time hanging out with some of the most skilled warriors in the land? Personally, I find it stranger that a 1st-level fighter has all that knowledge with so much less experience.</p><p></p><p>No, seriously. It occurs to me that this would change the flavour in some ways, but it might very well fix some other things:</p><p></p><p>Everyone starts out with simple weapon proficiency. Some classes get light armour proficiency.</p><p></p><p>Thereafter, there are feat chains available to upgrade your proficiencies, and fighters get plenty such bonus feats. But everyone starts off only capable of using weak weapons. The fighters will eventually be able to use longswords, then greatswords, then maybe mercurial thingamajiggers - but they'll need to work towards it rather than getting it all at the very start. Presto, tangible character growth from small-leagues to big-leagues. It makes learning to use your first real sword a proper game moment, rather than an aspect of backstory.</p><p></p><p>There'd need to be some rebalancing, of course, but it's not as bad as it sounds; at higher levels, especially, a fighter will still be getting multiple attacks with unspecialised weapons, and still have the highest AB in the party.</p><p></p><p>Well, that's just an idea I got while responding... how's it sound?</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 1961459, member: 6929"] The 15th-level wizard who's been involved in vicious melee for most of his/her professional life, probably ambushed by thugs several times, likely caused some large amount of death just with a dagger, and spends most of his/her time hanging out with some of the most skilled warriors in the land? Personally, I find it stranger that a 1st-level fighter has all that knowledge with so much less experience. No, seriously. It occurs to me that this would change the flavour in some ways, but it might very well fix some other things: Everyone starts out with simple weapon proficiency. Some classes get light armour proficiency. Thereafter, there are feat chains available to upgrade your proficiencies, and fighters get plenty such bonus feats. But everyone starts off only capable of using weak weapons. The fighters will eventually be able to use longswords, then greatswords, then maybe mercurial thingamajiggers - but they'll need to work towards it rather than getting it all at the very start. Presto, tangible character growth from small-leagues to big-leagues. It makes learning to use your first real sword a proper game moment, rather than an aspect of backstory. There'd need to be some rebalancing, of course, but it's not as bad as it sounds; at higher levels, especially, a fighter will still be getting multiple attacks with unspecialised weapons, and still have the highest AB in the party. Well, that's just an idea I got while responding... how's it sound? [/QUOTE]
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