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<blockquote data-quote="MoogleEmpMog" data-source="post: 1961598" data-attributes="member: 22882"><p>Here's an example. Seven players, level 14-16, facing a major combat.</p><p></p><p>The party had a wizard, a druid and a sorcerer. The sorcerer (15th-level) knew 33 spells, mostly PHB with a few Forgotten Realms ones that suited her specialty (shadow magic), the wizard (14th-level) knew a good portion of the PHB sor/wiz spells, and the druid (14th-level) knew both the PHB spells and the Complete Divine spells. The boss enemy was a wizard.</p><p></p><p>Player one (Ranger/d20 Modern Soldier) directs the offense with his tactical aid, +4 bonus to hit for the party. Time: 0:05</p><p>Player two (Barbarian) rages and charges the nearest enemy, a construct. Time: 0:10 seconds.</p><p>Player three (Sorcerer) casts shadow conjuration, but wanted shadow evocation, heightened, and looked it up to tell the difference, and then how it interacted with non-mindless constructs. Then cast, getting a fireball effect for partial damage. Time: 1:55</p><p>Player four (Fighter/Rifleman) uses a full attack against a construct. Time: 0:20</p><p>Player five (Wizard) casts Cone of Cold. Calculates its area. GM recalculates its area. GM calculates four different damages (one for construct that doesn't save, one for construct that saves, one for non-construct that doesn't save, one for non-construct that does). Time: 1:20</p><p>Player six (Druid) wants to cast Fire Seeds. Looks it up. Casts it. The GM freaks out at its effects and demands to see it. He looks it up. Rereads it. Says it'll never be allowed again, relents after argument. Druid player mutters about using Quill Blast instead <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Time: 2:00</p><p>Player seven (Rogue) tumbles past the constructs to get in AoO range of the enemy wizard. Time: 0:05</p><p></p><p>The next round, the spellcasters started using non-direct-damage spells and things got even more complex. I'd estimate that in a typical encounter, between eight and sixteen different spells are used, usually with varying effects on multiple targets, often with lingering effects.</p><p></p><p>The longest I've seen a non-spellcaster take is a ranged full attacker with a lot of buffs, a miss chance and two pistols (rapid shot, haste, two-weapon fighting), just because of the number of attacks that had to be rolled and the different plusses for the two weapons. And that still probably took about half as long as the AVERAGE spellcaster's turn.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 1961598, member: 22882"] Here's an example. Seven players, level 14-16, facing a major combat. The party had a wizard, a druid and a sorcerer. The sorcerer (15th-level) knew 33 spells, mostly PHB with a few Forgotten Realms ones that suited her specialty (shadow magic), the wizard (14th-level) knew a good portion of the PHB sor/wiz spells, and the druid (14th-level) knew both the PHB spells and the Complete Divine spells. The boss enemy was a wizard. Player one (Ranger/d20 Modern Soldier) directs the offense with his tactical aid, +4 bonus to hit for the party. Time: 0:05 Player two (Barbarian) rages and charges the nearest enemy, a construct. Time: 0:10 seconds. Player three (Sorcerer) casts shadow conjuration, but wanted shadow evocation, heightened, and looked it up to tell the difference, and then how it interacted with non-mindless constructs. Then cast, getting a fireball effect for partial damage. Time: 1:55 Player four (Fighter/Rifleman) uses a full attack against a construct. Time: 0:20 Player five (Wizard) casts Cone of Cold. Calculates its area. GM recalculates its area. GM calculates four different damages (one for construct that doesn't save, one for construct that saves, one for non-construct that doesn't save, one for non-construct that does). Time: 1:20 Player six (Druid) wants to cast Fire Seeds. Looks it up. Casts it. The GM freaks out at its effects and demands to see it. He looks it up. Rereads it. Says it'll never be allowed again, relents after argument. Druid player mutters about using Quill Blast instead :eek: Time: 2:00 Player seven (Rogue) tumbles past the constructs to get in AoO range of the enemy wizard. Time: 0:05 The next round, the spellcasters started using non-direct-damage spells and things got even more complex. I'd estimate that in a typical encounter, between eight and sixteen different spells are used, usually with varying effects on multiple targets, often with lingering effects. The longest I've seen a non-spellcaster take is a ranged full attacker with a lot of buffs, a miss chance and two pistols (rapid shot, haste, two-weapon fighting), just because of the number of attacks that had to be rolled and the different plusses for the two weapons. And that still probably took about half as long as the AVERAGE spellcaster's turn. [/QUOTE]
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