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General Tabletop Discussion
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What ideas from 13th Age are people using for dnd?
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<blockquote data-quote="dnoonan" data-source="post: 6153845" data-attributes="member: 82545"><p>I've been tackling this on the macro level for a couple months now, because we're taking a campaign setting, Primeval Thule, and designing it simultaneously for 13th Age, Pathfinder, and 4e. The good news? Really, it's all fundamentally D&D (tell no one!). </p><p></p><p>The rules differences matter, sure, but I haven't found anything in 13th Age that isn't eminently portable to another version of the rules. It takes work, but the conceptual equivalents exist (especially if you're porting from 13th Age to a mature, robust system like either Pathfinder or 4e).</p><p></p><p>The one thing that would be tricky would be directly translating a 13th Age PC into PF or 4e. A conceptual translation isn't too hard, but some sort of "x always equals y" conversion document wouldn't deliver solid results. </p><p></p><p>But escalation dice, icons, and monsters (conceptually) are pretty smooth. And here's another thing you could potentially use in D&D: 13th Age is full of really good ways to de-emphasize the 5-foot grid that PF and 4e rely on. Some of those techniques are eminently portable if you're cautious about it.</p><p></p><p>(Aaaand here's the obligatory KS link for Primeval Thule: <span style="font-family: 'Helvetica'"><a href="http://kck.st/11dxIWq" target="_blank">kck.st/11dxIWq</a>)</span></p><p><span style="font-family: 'Helvetica'"></span></p><p><span style="font-family: 'Helvetica'">--Dave.</span></p><p><span style="font-family: 'Helvetica'">(@davidnoonan on Twitter)</span></p></blockquote><p></p>
[QUOTE="dnoonan, post: 6153845, member: 82545"] I've been tackling this on the macro level for a couple months now, because we're taking a campaign setting, Primeval Thule, and designing it simultaneously for 13th Age, Pathfinder, and 4e. The good news? Really, it's all fundamentally D&D (tell no one!). The rules differences matter, sure, but I haven't found anything in 13th Age that isn't eminently portable to another version of the rules. It takes work, but the conceptual equivalents exist (especially if you're porting from 13th Age to a mature, robust system like either Pathfinder or 4e). The one thing that would be tricky would be directly translating a 13th Age PC into PF or 4e. A conceptual translation isn't too hard, but some sort of "x always equals y" conversion document wouldn't deliver solid results. But escalation dice, icons, and monsters (conceptually) are pretty smooth. And here's another thing you could potentially use in D&D: 13th Age is full of really good ways to de-emphasize the 5-foot grid that PF and 4e rely on. Some of those techniques are eminently portable if you're cautious about it. (Aaaand here's the obligatory KS link for Primeval Thule: [FONT=Helvetica][URL="http://kck.st/11dxIWq"]kck.st/11dxIWq[/URL]) --Dave. (@davidnoonan on Twitter)[/FONT] [/QUOTE]
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What ideas from 13th Age are people using for dnd?
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