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General Tabletop Discussion
*Dungeons & Dragons
What if 15 equaled 20???
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<blockquote data-quote="DND_Reborn" data-source="post: 8724903" data-attributes="member: 6987520"><p>Cryptic title but easy enough concept...</p><p></p><p>Once in a while, I hear someone talk about empty levels or how it annoys them that ability scores have the same modifiers if you had a 14 or a 15.</p><p></p><p>So, I was thinking if an ability score of 20 is +5, what if we made that 15 instead, with each point giving you a +1 increase to your modifier?</p><p></p><p>Of course, bonuses would change, numbers affected, etc. and the golden 3-18 wouldn't mean as much.</p><p></p><p>Now, personally I find bounded accuracy too bounded, so this wouldn't bother me, even if PCs could still get to 20 and have a +10 modifier.</p><p></p><p>Could the system be persuaded to move to a larger level of bonuses again, without, however allowing the treadmill effect of prior editions?</p><p></p><p>Such a return would also promote greater proficiency bonuses, I think ranging from +2 to +12, and exchanging Expertise for either advantage or an increasing "floor" roll, leading to something like Reliable Talent in the end.</p><p></p><p>Without magic or another feature, the maximum bonus would be +22 (10 for ability and 12 for proficiency), which while certainly larger is not <em>that</em> far from the current maximum +17 via Expertise.</p><p></p><p>I have always been vocal about increasing the concept of bounded accuracy to 40 instead of the 30ish at which it currently stands.</p><p></p><p>To be clear, this isn't some drastic house-rule I am considering, I've just been rolling the idea around a couple days now and wonder what others might think? So, please share your thoughts if you wish and thanks for reading. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8724903, member: 6987520"] Cryptic title but easy enough concept... Once in a while, I hear someone talk about empty levels or how it annoys them that ability scores have the same modifiers if you had a 14 or a 15. So, I was thinking if an ability score of 20 is +5, what if we made that 15 instead, with each point giving you a +1 increase to your modifier? Of course, bonuses would change, numbers affected, etc. and the golden 3-18 wouldn't mean as much. Now, personally I find bounded accuracy too bounded, so this wouldn't bother me, even if PCs could still get to 20 and have a +10 modifier. Could the system be persuaded to move to a larger level of bonuses again, without, however allowing the treadmill effect of prior editions? Such a return would also promote greater proficiency bonuses, I think ranging from +2 to +12, and exchanging Expertise for either advantage or an increasing "floor" roll, leading to something like Reliable Talent in the end. Without magic or another feature, the maximum bonus would be +22 (10 for ability and 12 for proficiency), which while certainly larger is not [I]that[/I] far from the current maximum +17 via Expertise. I have always been vocal about increasing the concept of bounded accuracy to 40 instead of the 30ish at which it currently stands. To be clear, this isn't some drastic house-rule I am considering, I've just been rolling the idea around a couple days now and wonder what others might think? So, please share your thoughts if you wish and thanks for reading. :) [/QUOTE]
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What if 15 equaled 20???
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