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What if 3.5 and 4E split the market?
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<blockquote data-quote="dmccoy1693" data-source="post: 3822450" data-attributes="member: 51747"><p>Well I can't speak for anyone else, but I can speak for me. Most of the mechanical changes sound great. The fluff changes, the base assumptions, and so on are not what I expect when I play D&D. Short of the long, this is my preference, my taste in games. Nothing more. Nothing less.</p><p></p><p></p><p></p><p>Personally, I can see why someone likes all the changes. Frankly, I would love a game that included all the fluff changes ... if it wasn't called D&D. I play Exalted when I want to play a high powered, Matrix-action type game. I play d6 Star Wars when I want a cinamatic game in the Galexy far, far away. And I play D&D when I want average guys looking for adventure and wealth. </p><p></p><p>The want a first level fighter to be a nothing kid that picked up a sword and knows one trick. I want a first level wizard to have like 3 spells and then pray he doesn't die. And I want someone that walks into a dungeon and sings at the enemy. I don't want a fighter that is an uberlord master of fighting, nor do I want a wizard that is infinitely useful. I don't want the world to be populated by devil-blooded people or magical robots. Why do I want the weird things I want? Personal Preference.</p></blockquote><p></p>
[QUOTE="dmccoy1693, post: 3822450, member: 51747"] Well I can't speak for anyone else, but I can speak for me. Most of the mechanical changes sound great. The fluff changes, the base assumptions, and so on are not what I expect when I play D&D. Short of the long, this is my preference, my taste in games. Nothing more. Nothing less. Personally, I can see why someone likes all the changes. Frankly, I would love a game that included all the fluff changes ... if it wasn't called D&D. I play Exalted when I want to play a high powered, Matrix-action type game. I play d6 Star Wars when I want a cinamatic game in the Galexy far, far away. And I play D&D when I want average guys looking for adventure and wealth. The want a first level fighter to be a nothing kid that picked up a sword and knows one trick. I want a first level wizard to have like 3 spells and then pray he doesn't die. And I want someone that walks into a dungeon and sings at the enemy. I don't want a fighter that is an uberlord master of fighting, nor do I want a wizard that is infinitely useful. I don't want the world to be populated by devil-blooded people or magical robots. Why do I want the weird things I want? Personal Preference. [/QUOTE]
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What if 3.5 and 4E split the market?
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