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General Tabletop Discussion
*Pathfinder & Starfinder
What If....4E had been a modular option sub-set for 3.5?
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<blockquote data-quote="pemerton" data-source="post: 6238443" data-attributes="member: 42582"><p>I don't know that I have much insight to offer.</p><p></p><p>I didn't play 3E more than a handful of times, and didn't play 3.5 at all. The 3E material I bought was for ideas/adaptation to other systems (primarily Rolemaster at the time).</p><p></p><p>I heard of Tome of Battle and Tome of Magic but never looked at either. A 4e-style 3E supplement (whatever exactly that looked like) would probably not have got any more attention from me.</p><p></p><p>What attracted me to 4e was the coherence of the design along the lines [MENTION=1210]the Jester[/MENTION] and [MENTION=6689371]n00bdragon[/MENTION] have said upthread. Keeping classic D&D tropes - fighters, MUs etc - but rebuilding them mechanically from the ground up. Plus designing a combat and recoevery system that fully exploits the Gygaxian notion of hit points plus building on the fact that D&D has never used abstract movement and positioning. And also the reconceptualisation of the classic D&D story elements - the gods, the planes, the variety of humanoids and the crazy monsters - which was first set out in Worlds & Monsters.</p><p></p><p>I don't see that very much of this could have been done in a 3.5 supplement. And I can't imagine that such a supplement would have sold as well for WotC as 4e did.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6238443, member: 42582"] I don't know that I have much insight to offer. I didn't play 3E more than a handful of times, and didn't play 3.5 at all. The 3E material I bought was for ideas/adaptation to other systems (primarily Rolemaster at the time). I heard of Tome of Battle and Tome of Magic but never looked at either. A 4e-style 3E supplement (whatever exactly that looked like) would probably not have got any more attention from me. What attracted me to 4e was the coherence of the design along the lines [MENTION=1210]the Jester[/MENTION] and [MENTION=6689371]n00bdragon[/MENTION] have said upthread. Keeping classic D&D tropes - fighters, MUs etc - but rebuilding them mechanically from the ground up. Plus designing a combat and recoevery system that fully exploits the Gygaxian notion of hit points plus building on the fact that D&D has never used abstract movement and positioning. And also the reconceptualisation of the classic D&D story elements - the gods, the planes, the variety of humanoids and the crazy monsters - which was first set out in Worlds & Monsters. I don't see that very much of this could have been done in a 3.5 supplement. And I can't imagine that such a supplement would have sold as well for WotC as 4e did. [/QUOTE]
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What If....4E had been a modular option sub-set for 3.5?
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