Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What If....4E had been a modular option sub-set for 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Argyle King" data-source="post: 6239348" data-attributes="member: 58416"><p>In my case, I didn't find 4E to be coherent at all. The mechanics seemed (in my opinion) to be very much at odds with the picture that the fluff and background information was trying to paint in both the preview books and the early 4E books. Mechanically, Grappling/Grab was so poor of an option that it was a better tactic against many monsters to stay inside of their mouths than to use actions escaping; it was so poor that I found myself wishing for the 3E Grappling rules back. If we're talking coherent just from a mechanical perspective; from a pure game perspective, and only from the perspective of PCs being measured against each other, I might agree with you, but not completely. It was (and still is) possible to break 4E; it's just done differently than it was in 3rd. Still, if we're talking strictly rules and nothing else, I would agree that 4E is a coherently designed game. If we're talking coherent for a rpg overall, I disagree. In the beginning, back when I felt as negative as I did toward 4E, I found myself wondering why the group I was with didn't just play Descent and add some roleplaying.</p><p></p><p>Now, I am someone who enjoys 4E. As I've said other places, I've learned the strengths and weaknesses of the game, and I've learned what it's meant for and what it isn't meant for. I've also added other rpgs to my library, so, when I want something outside of 4E's scope, I have games available to me to have fun with instead of getting frustrated trying to make 4E into something it isn't. That allows, for me, for 4E to have its own place and be enjoyed for what it is. I do find that I enjoy the more balanced approach to 4E classes; even the worst ones are close enough to the same general ballpark to still possibly be fun. In contrast, I'm not sure if I could ever play a non-caster in 3E again -even if I wanted to. </p><p></p><p> I'm not someone who is heavily tied to balance, but I think at least some balance is necessary. I don't mind playing a character who isn't the best or most optimized, but I shouldn't constantly feel like I'm tricked by a game into playing DC's Robin or Marvel's Maggot while everyone else is getting to play the part of Superman, Hulk, and Thor. There are times when 3E (and even Pathfinder) can feel that way. A lot of options are presented as being valid options, but, in truth, they really aren't... at least not beyond a certain level.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6239348, member: 58416"] In my case, I didn't find 4E to be coherent at all. The mechanics seemed (in my opinion) to be very much at odds with the picture that the fluff and background information was trying to paint in both the preview books and the early 4E books. Mechanically, Grappling/Grab was so poor of an option that it was a better tactic against many monsters to stay inside of their mouths than to use actions escaping; it was so poor that I found myself wishing for the 3E Grappling rules back. If we're talking coherent just from a mechanical perspective; from a pure game perspective, and only from the perspective of PCs being measured against each other, I might agree with you, but not completely. It was (and still is) possible to break 4E; it's just done differently than it was in 3rd. Still, if we're talking strictly rules and nothing else, I would agree that 4E is a coherently designed game. If we're talking coherent for a rpg overall, I disagree. In the beginning, back when I felt as negative as I did toward 4E, I found myself wondering why the group I was with didn't just play Descent and add some roleplaying. Now, I am someone who enjoys 4E. As I've said other places, I've learned the strengths and weaknesses of the game, and I've learned what it's meant for and what it isn't meant for. I've also added other rpgs to my library, so, when I want something outside of 4E's scope, I have games available to me to have fun with instead of getting frustrated trying to make 4E into something it isn't. That allows, for me, for 4E to have its own place and be enjoyed for what it is. I do find that I enjoy the more balanced approach to 4E classes; even the worst ones are close enough to the same general ballpark to still possibly be fun. In contrast, I'm not sure if I could ever play a non-caster in 3E again -even if I wanted to. I'm not someone who is heavily tied to balance, but I think at least some balance is necessary. I don't mind playing a character who isn't the best or most optimized, but I shouldn't constantly feel like I'm tricked by a game into playing DC's Robin or Marvel's Maggot while everyone else is getting to play the part of Superman, Hulk, and Thor. There are times when 3E (and even Pathfinder) can feel that way. A lot of options are presented as being valid options, but, in truth, they really aren't... at least not beyond a certain level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
What If....4E had been a modular option sub-set for 3.5?
Top