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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="KidSnide" data-source="post: 5699154" data-attributes="member: 54710"><p>YMMV, I suppose, but I don't think the basic fighter you describe has a meaningful non-combat niche. Athletics, Endurance and Heal provides some competence in narrow types of activities, but I don't see them helping the fighter participate in many non-combat obstacles. In a way, he's like the 3e Bard -- there are some abilities there, but they don't provide opportunities for the character to shine in the same way that the explorer-ranger, infiltrator-rogue or face-bard can each dominate their categories of non-combat encounters.</p><p></p><p></p><p></p><p>I was distinguishing arcane invisibility/disguise rituals and powers from the stealth skill and the related martial powers. (Although you're right that the stealth skill itself could be reflavored to be magical in nature.)</p><p></p><p>More generally speaking, rituals, non-combat utility powers and some class abilities mix together in strange and inconsistent ways. I think the game would be stronger if the major types of non-combat encounters (infiltration, persuasion, travel, information gathering) each had more of a consistent design with a better sense of balancing the different abilities PCs have to approach these different types of encounters.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5699154, member: 54710"] YMMV, I suppose, but I don't think the basic fighter you describe has a meaningful non-combat niche. Athletics, Endurance and Heal provides some competence in narrow types of activities, but I don't see them helping the fighter participate in many non-combat obstacles. In a way, he's like the 3e Bard -- there are some abilities there, but they don't provide opportunities for the character to shine in the same way that the explorer-ranger, infiltrator-rogue or face-bard can each dominate their categories of non-combat encounters. I was distinguishing arcane invisibility/disguise rituals and powers from the stealth skill and the related martial powers. (Although you're right that the stealth skill itself could be reflavored to be magical in nature.) More generally speaking, rituals, non-combat utility powers and some class abilities mix together in strange and inconsistent ways. I think the game would be stronger if the major types of non-combat encounters (infiltration, persuasion, travel, information gathering) each had more of a consistent design with a better sense of balancing the different abilities PCs have to approach these different types of encounters. -KS [/QUOTE]
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What if 5e had 2 types of roles
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