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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="mneme" data-source="post: 5699303" data-attributes="member: 59248"><p>Every time I see someone claiming "player entitlement", I'm pretty sure they've already lost the argument in their heads. It's -never- about player "entitlement", unless the players are 'entitled' to play a game that's reasonably balanced (yes, yes, some players are whiny jerks. But that's rarely where the concept comes up).</p><p></p><p>But really, this isn't about plausibility at all. The reason for melee training is because you've got lots of classes where you're -already- using a non-standard stat to fight with a weapon, with a built in reason for this to work; Avengers are empowered to fight by their gods, rogues and monks use techniques that exploit their dexterity, battleminds are burning their body's physical resevoir through psionic force, Artificers and Swordmages are using magic to make their weapon move on its own, etc. Melee training is just a cheap hack, which can get abused a bit to allow implausible combinations because it's too silly (on a system level) to explicitly prevent that.</p><p></p><p>What I'm talking about in terms of movable primary is different, though -- I'd rather tie it to class feature and weapon where there -is- a built in justification for using the alternative stat. If you keep the "any weapon power (nearly) can get used through any weapon, any implement power (nearly) can get used through any implement" feature of 4e, this means that to use an alternative stat, you'd need to train in a weapon/implement where the new stat -was- applicable. So for a fighter to use Dex for melee, they'd have to use light fast weapons like daggers were more important than strength; to use Con, they'd need to use hammers, for Int, they'd need to use weapons where strategy was more imporant than speed and strength (rapiers, for instance), and for Wis or Cha, they'd need to train in techniques that made their weapon use more magical than physical -and- use appropriate weapons for that technique.</p><p></p><p>Similarly, Tomes could be the Con implement, Orbs a Wis implement, and so on.</p></blockquote><p></p>
[QUOTE="mneme, post: 5699303, member: 59248"] Every time I see someone claiming "player entitlement", I'm pretty sure they've already lost the argument in their heads. It's -never- about player "entitlement", unless the players are 'entitled' to play a game that's reasonably balanced (yes, yes, some players are whiny jerks. But that's rarely where the concept comes up). But really, this isn't about plausibility at all. The reason for melee training is because you've got lots of classes where you're -already- using a non-standard stat to fight with a weapon, with a built in reason for this to work; Avengers are empowered to fight by their gods, rogues and monks use techniques that exploit their dexterity, battleminds are burning their body's physical resevoir through psionic force, Artificers and Swordmages are using magic to make their weapon move on its own, etc. Melee training is just a cheap hack, which can get abused a bit to allow implausible combinations because it's too silly (on a system level) to explicitly prevent that. What I'm talking about in terms of movable primary is different, though -- I'd rather tie it to class feature and weapon where there -is- a built in justification for using the alternative stat. If you keep the "any weapon power (nearly) can get used through any weapon, any implement power (nearly) can get used through any implement" feature of 4e, this means that to use an alternative stat, you'd need to train in a weapon/implement where the new stat -was- applicable. So for a fighter to use Dex for melee, they'd have to use light fast weapons like daggers were more important than strength; to use Con, they'd need to use hammers, for Int, they'd need to use weapons where strategy was more imporant than speed and strength (rapiers, for instance), and for Wis or Cha, they'd need to train in techniques that made their weapon use more magical than physical -and- use appropriate weapons for that technique. Similarly, Tomes could be the Con implement, Orbs a Wis implement, and so on. [/QUOTE]
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