Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KidSnide" data-source="post: 5699318" data-attributes="member: 54710"><p>A fair point. Consistent design always sounds good in the abstract, but is harder to do in practice. Let me give an example:</p><p></p><p>In this hypothetical, let's say that classes (i.e. the combat part) don't provide skills or utility powers. (I'm not saying this is a good idea, I'm just trying to create a hypothetical that is close enough to existing 4e mechanics that we could discuss it.) Also, for the purpose of this discussion, I'm going to use the word "theme" to refer to the non-combat part of the character. </p><p></p><p>In this example, the rogue class wouldn't provide skills or utility powers but would instead allow the character to choose any martial theme. Let's consider a hypothetical "Sneak" theme, a martial example of the infiltrator role. Similarly, a warlock could choose any arcane or shadow theme. Let's consider a hypothetical "Shadow" theme, an arcane example of the infiltrator role.</p><p></p><p>The Sneak theme might grant Stealth and Thievery training, plus training in any two of Acrobatics, Athletics, Bluff, Perception or Streetwise, plus any two skills of the character's choice. The Sneak theme might also come utility powers such as Fleeting Ghost, Persistent Tail or Shadow Stride, plus others (that are more like martial rituals) for disguise, creating a secret campsite and providing a bonus on a group stealth check. </p><p></p><p>The Shadow theme might grant Arcana, Stealth and Thievery, plus training in Bluff, History or Perception, plus any two skills of the character's choice. The Shadow theme might have more magical utility powers like Float, Invisibility along with abilities that are currently in the game as illusion rituals.</p><p></p><p>Continuing along this path, you could imagine a primal infiltrator theme focused on self-transformation that granted Nature, Stealth and Perception, plus a choice of Acrobatics, Athletics and Thievery and any other two skills. The powers of that theme might start with cat eyes (low-light vision) and cat feet (stealth bonus) and progress into transformation into a small bird.</p><p></p><p>I'm not sure there would be a separate divine or psionic infiltrator, but I would allow an Avenger or Monk to access Sneak. To get a little wacky, you could also imagine a second arcane infiltrator theme based around transformation where the character uses a lot of Knock, Passwall and Fade into Stone style magic. Also, characters who want multiple themes could presumably spend a feat to gain access to the utility powers of a second theme.</p><p></p><p>-KS</p></blockquote><p></p>
[QUOTE="KidSnide, post: 5699318, member: 54710"] A fair point. Consistent design always sounds good in the abstract, but is harder to do in practice. Let me give an example: In this hypothetical, let's say that classes (i.e. the combat part) don't provide skills or utility powers. (I'm not saying this is a good idea, I'm just trying to create a hypothetical that is close enough to existing 4e mechanics that we could discuss it.) Also, for the purpose of this discussion, I'm going to use the word "theme" to refer to the non-combat part of the character. In this example, the rogue class wouldn't provide skills or utility powers but would instead allow the character to choose any martial theme. Let's consider a hypothetical "Sneak" theme, a martial example of the infiltrator role. Similarly, a warlock could choose any arcane or shadow theme. Let's consider a hypothetical "Shadow" theme, an arcane example of the infiltrator role. The Sneak theme might grant Stealth and Thievery training, plus training in any two of Acrobatics, Athletics, Bluff, Perception or Streetwise, plus any two skills of the character's choice. The Sneak theme might also come utility powers such as Fleeting Ghost, Persistent Tail or Shadow Stride, plus others (that are more like martial rituals) for disguise, creating a secret campsite and providing a bonus on a group stealth check. The Shadow theme might grant Arcana, Stealth and Thievery, plus training in Bluff, History or Perception, plus any two skills of the character's choice. The Shadow theme might have more magical utility powers like Float, Invisibility along with abilities that are currently in the game as illusion rituals. Continuing along this path, you could imagine a primal infiltrator theme focused on self-transformation that granted Nature, Stealth and Perception, plus a choice of Acrobatics, Athletics and Thievery and any other two skills. The powers of that theme might start with cat eyes (low-light vision) and cat feet (stealth bonus) and progress into transformation into a small bird. I'm not sure there would be a separate divine or psionic infiltrator, but I would allow an Avenger or Monk to access Sneak. To get a little wacky, you could also imagine a second arcane infiltrator theme based around transformation where the character uses a lot of Knock, Passwall and Fade into Stone style magic. Also, characters who want multiple themes could presumably spend a feat to gain access to the utility powers of a second theme. -KS [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
Top