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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5699331" data-attributes="member: 82106"><p>OK, the only major question I have at this point is where is 'infiltrator' really coming into this. You've got themes driving most non-combat skill/etc functions, which is OK, I think 5e will NEED to do more of this kind of blocking together of options and creating more smaller lists of things you can access in different combinations. I'm not sure themes need to be ALL about non-combat or restricted to that side of the fence, but that's really a different discussion. Anyway, I just haven't really found a spot where I need to attach some actual mechanics to 'infiltrator'. Nor does it seem like it does more mechanically than act as a flag. That's OK, but I'm leery of lists. Once you start making lists you are staking out some ground and saying "this list of things are the relevant things, everything else is right out". With combat roles I think that is OK because the 4 roles really DO cover all the conceptual functions of combat (and really if you study military tactics map fairly well onto the functions and concepts that say the Army will tell you are relevant). Any list of non-combat roles I would think would necessarily be open-ended, and as I say, I'm leery of open-ended lists where the list claims to categorize everyone. An open list of say races is OK, nobody ever has trouble fitting into that list. A list of non-combat roles OTOH might not fit everyone, and then you run into where players have issues or the system starts to feel restrictive or artificial.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5699331, member: 82106"] OK, the only major question I have at this point is where is 'infiltrator' really coming into this. You've got themes driving most non-combat skill/etc functions, which is OK, I think 5e will NEED to do more of this kind of blocking together of options and creating more smaller lists of things you can access in different combinations. I'm not sure themes need to be ALL about non-combat or restricted to that side of the fence, but that's really a different discussion. Anyway, I just haven't really found a spot where I need to attach some actual mechanics to 'infiltrator'. Nor does it seem like it does more mechanically than act as a flag. That's OK, but I'm leery of lists. Once you start making lists you are staking out some ground and saying "this list of things are the relevant things, everything else is right out". With combat roles I think that is OK because the 4 roles really DO cover all the conceptual functions of combat (and really if you study military tactics map fairly well onto the functions and concepts that say the Army will tell you are relevant). Any list of non-combat roles I would think would necessarily be open-ended, and as I say, I'm leery of open-ended lists where the list claims to categorize everyone. An open list of say races is OK, nobody ever has trouble fitting into that list. A list of non-combat roles OTOH might not fit everyone, and then you run into where players have issues or the system starts to feel restrictive or artificial. [/QUOTE]
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What if 5e had 2 types of roles
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