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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="KarinsDad" data-source="post: 5699335" data-attributes="member: 2011"><p>And it already becomes implausible.</p><p></p><p>Why is CON needed to do a lot of damage with a hammer when STR makes more sense? Because some game designer wanted to do that. It's not that it makes any sense at all. Ditto for rapiers and INT. Stupid people can use rapiers in the real world and use them real well.</p><p></p><p>Physical activities should use physical stats. Mental or magical activities should use mental stats.</p><p></p><p>Just because a game designer made implausible game design decisions in the past doesn't mean that we should hand wave away plausibility in a future game design. The concept of "well, we can accept anything, as long as it's balanced" is a bit lame. We can accept any hair-brained idea that a game designer comes up with, but why should we have to? Why shouldn't the game make a certain amount of logical sense?</p><p></p><p>The "you can use any stat for anything" concept is merely another way to change D&D into GURPS where the player can purchase and design his PC any way he wants and even in GURPS, stat modifiers make sense with regard to what they modify. Once one goes down the road of anything goes, game balance and logical consistency starts to be thrown out the window.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5699335, member: 2011"] And it already becomes implausible. Why is CON needed to do a lot of damage with a hammer when STR makes more sense? Because some game designer wanted to do that. It's not that it makes any sense at all. Ditto for rapiers and INT. Stupid people can use rapiers in the real world and use them real well. Physical activities should use physical stats. Mental or magical activities should use mental stats. Just because a game designer made implausible game design decisions in the past doesn't mean that we should hand wave away plausibility in a future game design. The concept of "well, we can accept anything, as long as it's balanced" is a bit lame. We can accept any hair-brained idea that a game designer comes up with, but why should we have to? Why shouldn't the game make a certain amount of logical sense? The "you can use any stat for anything" concept is merely another way to change D&D into GURPS where the player can purchase and design his PC any way he wants and even in GURPS, stat modifiers make sense with regard to what they modify. Once one goes down the road of anything goes, game balance and logical consistency starts to be thrown out the window. [/QUOTE]
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What if 5e had 2 types of roles
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