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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5699371" data-attributes="member: 82106"><p>Yeah, I agree. I think some middle ground can be obtained. If each weapon and implement had an associated attack stat then the player can decide for himself what his primary stat is, which gives a pretty decent selection even if it is only 2-3 viable choices per class. Making secondary stats more flexible would take you pretty much the rest of the way. You'd then be able to allocate your fighter's stats pretty much anywhere and equip the character to be effective with those choices. That would give you the ability to focus skills as you wish too. You certainly wouldn't be able to make ALL permutations totally effective, but you could probably get pretty close. I kind of suspect that was what 4e originally thought it was aiming for and it just fell to the side when the design solidified. 4e did pretty well, but I think there are a lot of those kinds of considerations that didn't work out perfectly. Pretty typical for a complex design. Even as-is it is pretty good. I mean a fighter can have secondaries of CON, WIS, and DEX. Adding some ways to use CHA or INT could be done, though how much that stepped on the 'warlord' concept would really depend on how the game was designed. Warlord might end up being eaten by fighter anyway, or be a 'fighter' option or something.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5699371, member: 82106"] Yeah, I agree. I think some middle ground can be obtained. If each weapon and implement had an associated attack stat then the player can decide for himself what his primary stat is, which gives a pretty decent selection even if it is only 2-3 viable choices per class. Making secondary stats more flexible would take you pretty much the rest of the way. You'd then be able to allocate your fighter's stats pretty much anywhere and equip the character to be effective with those choices. That would give you the ability to focus skills as you wish too. You certainly wouldn't be able to make ALL permutations totally effective, but you could probably get pretty close. I kind of suspect that was what 4e originally thought it was aiming for and it just fell to the side when the design solidified. 4e did pretty well, but I think there are a lot of those kinds of considerations that didn't work out perfectly. Pretty typical for a complex design. Even as-is it is pretty good. I mean a fighter can have secondaries of CON, WIS, and DEX. Adding some ways to use CHA or INT could be done, though how much that stepped on the 'warlord' concept would really depend on how the game was designed. Warlord might end up being eaten by fighter anyway, or be a 'fighter' option or something. [/QUOTE]
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What if 5e had 2 types of roles
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