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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="KarinsDad" data-source="post: 5699801" data-attributes="member: 2011"><p>Yes, there is strategy in fencing, but strategy is the equivalent of experience. In other words, strategy is the equivalent of levels in D&D terms. You can have the smartest guy in the world and because he is inexperienced, an experience stupid person with a similar Dex is still going to beat him in fencing.</p><p></p><p>Coordination, speed, and agility (i.e. Dex) is a lot more important in fencing than intelligence (i.e. Int). The ability to combine footwork with bladework is coordination and timing (and obviously experience / practice / muscle memory), not intelligence per se. Dex is not more important than experience (i.e. levels).</p><p></p><p>Dex is obviously better than Str for light bladed weapons, but it's also obviously better than Int as well.</p><p></p><p>An intelligent person might learn fencing faster, but he won't be significantly better than an equally coordinated and experienced person because the other equally experienced person will be using similar tactics.</p><p></p><p>What you call tactics or strategy, I call levels. It doesn't matter which melee weapon a person uses, the ability to use it the proper way at the proper time (i.e. tactics or strategy) is mostly based on experience and practice (i.e. levels). And if you think that heavy weapons do not have tactics just like rapiers, you are mistaken. Feints, footwork, timing, all of it applies to any type of melee weapon.</p><p></p><p>No doubt, intelligence and decision making influences everything we do in life, but there's no way we should boil combat ability in a game down to Int.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5699801, member: 2011"] Yes, there is strategy in fencing, but strategy is the equivalent of experience. In other words, strategy is the equivalent of levels in D&D terms. You can have the smartest guy in the world and because he is inexperienced, an experience stupid person with a similar Dex is still going to beat him in fencing. Coordination, speed, and agility (i.e. Dex) is a lot more important in fencing than intelligence (i.e. Int). The ability to combine footwork with bladework is coordination and timing (and obviously experience / practice / muscle memory), not intelligence per se. Dex is not more important than experience (i.e. levels). Dex is obviously better than Str for light bladed weapons, but it's also obviously better than Int as well. An intelligent person might learn fencing faster, but he won't be significantly better than an equally coordinated and experienced person because the other equally experienced person will be using similar tactics. What you call tactics or strategy, I call levels. It doesn't matter which melee weapon a person uses, the ability to use it the proper way at the proper time (i.e. tactics or strategy) is mostly based on experience and practice (i.e. levels). And if you think that heavy weapons do not have tactics just like rapiers, you are mistaken. Feints, footwork, timing, all of it applies to any type of melee weapon. No doubt, intelligence and decision making influences everything we do in life, but there's no way we should boil combat ability in a game down to Int. [/QUOTE]
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What if 5e had 2 types of roles
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