Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5700219" data-attributes="member: 54877"><p>And my contention is that real life equally doesn't translate to heroic fantasy combat very well. Steven and Bobby shake hands, have a few beers, and then one of them makes a wise guy comment to Conan at the end of the bar. Guess what? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p><p> </p><p>So everyone gets that skill matters--when it is relevant. The argument is over what is relevant in the game. We've had all of recorded military history (not to mention personal defense manuals written in the 16th and 17th centuries and later by people who practiced it), emphasizing this point over and over. And I agree that in D&D, this is mainly level. </p><p> </p><p>If the object is to go get a bunch of guys out of Brooklyn and the eastern Tennessee hills and California karata schools, and whip them into a cohesive force relatively rapidly, and then send them back in time into, say, pre-Imperial Persia or right as the Aztecs are first getting cranked up, and then have them be effective ... then I'm right with you guys. Yep, Roman legion all the way, with a few similar things thrown in for good measure. Among other reasons, these guys have to be able to pass on the skills to recruits in the new timeline.</p><p> </p><p>But if we want to determine exactly what <strong>superlative</strong> skill means in terms of those high levels, for Conan or the Gray Mouser or Gimli or any number of such examples, then you'll have to extrapolate somewhat from other sources. One of the lessons of things like fencing is that a wider range of factors matter far more than people think they do. Even in the real world, fencing instructors 400 years ago were smacking students in the head for relying on speed too much, because if they went into a dark alley, got jumped, and drew, they'd end up dead. Sufficiently drunk and outnumbered, they'd probably end up dead anyway, but the idea was to get whatever edge you could get. Or if the other guy had a big axe, run. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5700219, member: 54877"] And my contention is that real life equally doesn't translate to heroic fantasy combat very well. Steven and Bobby shake hands, have a few beers, and then one of them makes a wise guy comment to Conan at the end of the bar. Guess what? :D So everyone gets that skill matters--when it is relevant. The argument is over what is relevant in the game. We've had all of recorded military history (not to mention personal defense manuals written in the 16th and 17th centuries and later by people who practiced it), emphasizing this point over and over. And I agree that in D&D, this is mainly level. If the object is to go get a bunch of guys out of Brooklyn and the eastern Tennessee hills and California karata schools, and whip them into a cohesive force relatively rapidly, and then send them back in time into, say, pre-Imperial Persia or right as the Aztecs are first getting cranked up, and then have them be effective ... then I'm right with you guys. Yep, Roman legion all the way, with a few similar things thrown in for good measure. Among other reasons, these guys have to be able to pass on the skills to recruits in the new timeline. But if we want to determine exactly what [B]superlative[/B] skill means in terms of those high levels, for Conan or the Gray Mouser or Gimli or any number of such examples, then you'll have to extrapolate somewhat from other sources. One of the lessons of things like fencing is that a wider range of factors matter far more than people think they do. Even in the real world, fencing instructors 400 years ago were smacking students in the head for relying on speed too much, because if they went into a dark alley, got jumped, and drew, they'd end up dead. Sufficiently drunk and outnumbered, they'd probably end up dead anyway, but the idea was to get whatever edge you could get. Or if the other guy had a big axe, run. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
Top