Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5701921" data-attributes="member: 2011"><p>This is the best list I've seen so far, but it's still pretty nebulous. And, it still runs into the issue of "Is this just another way to organize skill selection?", or "Will there be a lot of rules and/or abilities and/or powers associated with these roles?".</p><p></p><p>Currently, different classes have generally different powers and abilities, regardless of the role system.</p><p></p><p>In the case of skills, everyone has the exact same skills to choose from.</p><p></p><p>So, the superset of skills (17) is less than the superset of powers (hundreds) that even a single PC has eventual selection access to, let alone the many hundreds of powers that a team of PCs has eventual selection access to.</p><p></p><p>If this is just an exercise in re-organizing the skills for a given PC, that's fine. It's a lot of explanation that some players might blow off and they would still focus on their individual skills. Other players might do something with it.</p><p></p><p>But, the difference between "Thinker" and a PC with History and Streetwise seems very small. The main difference appears to be if a role of Thinker only includes certain skills, then the PCs are pigeon holed into these roles. Fighters can no longer be brawny with Athletics at the same time they are thinkers with Streetwise without spending additional resources. It's just another way to slice the skill pie.</p><p></p><p>If instead, there will be skill powers and additional abilities associated with a non-combat role system, then it starts smacking up into ability bloat. The player starts getting additional non-combat abilities on his/her character sheet, hence to keep the game even at the same level of complexity, other combat related abilities and/or powers would need to be removed. If that is not done, the game becomes more complex, especially for novice players.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5701921, member: 2011"] This is the best list I've seen so far, but it's still pretty nebulous. And, it still runs into the issue of "Is this just another way to organize skill selection?", or "Will there be a lot of rules and/or abilities and/or powers associated with these roles?". Currently, different classes have generally different powers and abilities, regardless of the role system. In the case of skills, everyone has the exact same skills to choose from. So, the superset of skills (17) is less than the superset of powers (hundreds) that even a single PC has eventual selection access to, let alone the many hundreds of powers that a team of PCs has eventual selection access to. If this is just an exercise in re-organizing the skills for a given PC, that's fine. It's a lot of explanation that some players might blow off and they would still focus on their individual skills. Other players might do something with it. But, the difference between "Thinker" and a PC with History and Streetwise seems very small. The main difference appears to be if a role of Thinker only includes certain skills, then the PCs are pigeon holed into these roles. Fighters can no longer be brawny with Athletics at the same time they are thinkers with Streetwise without spending additional resources. It's just another way to slice the skill pie. If instead, there will be skill powers and additional abilities associated with a non-combat role system, then it starts smacking up into ability bloat. The player starts getting additional non-combat abilities on his/her character sheet, hence to keep the game even at the same level of complexity, other combat related abilities and/or powers would need to be removed. If that is not done, the game becomes more complex, especially for novice players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
Top