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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="KarinsDad" data-source="post: 5702647" data-attributes="member: 2011"><p>If 5E goes down the path of skill roles, chances are that some other PC in the group will have the same or similar skill role as your PC and you will still be stepping on each other toes. That is one advantage of the current skill system. There is some overlap, but the skills are segregated based on some level of reasonable amount of training based on class.</p><p></p><p></p><p>The Fighter flexing his muscles already has a skill. It's called Intimidate.</p><p></p><p>The Fighter flexing his muscles shouldn't apply to a Diplomacy check, no matter how well chiseled those muscles are.</p><p></p><p>Also, I gave specific examples of using Athletics for Diplomacy, Endurance for History, or Bluff for Acrobatics. Adding utility powers so that any PC is good at totally unrelated skills by using a different skill bonus is lame (and I'm not too keen on how 4E suggestion works).</p><p></p><p>There are limits to how many different types of Melee Training rules that the game should have before it becomes a homogenized hodge podge of non-plausible silliness.</p><p></p><p>In fact, handing out the ability to do anything by anyone results in everyone stepping on everyone's toes, the very thing that you railed against in your earlier edition Wizard rant here.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5702647, member: 2011"] If 5E goes down the path of skill roles, chances are that some other PC in the group will have the same or similar skill role as your PC and you will still be stepping on each other toes. That is one advantage of the current skill system. There is some overlap, but the skills are segregated based on some level of reasonable amount of training based on class. The Fighter flexing his muscles already has a skill. It's called Intimidate. The Fighter flexing his muscles shouldn't apply to a Diplomacy check, no matter how well chiseled those muscles are. Also, I gave specific examples of using Athletics for Diplomacy, Endurance for History, or Bluff for Acrobatics. Adding utility powers so that any PC is good at totally unrelated skills by using a different skill bonus is lame (and I'm not too keen on how 4E suggestion works). There are limits to how many different types of Melee Training rules that the game should have before it becomes a homogenized hodge podge of non-plausible silliness. In fact, handing out the ability to do anything by anyone results in everyone stepping on everyone's toes, the very thing that you railed against in your earlier edition Wizard rant here. [/QUOTE]
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What if 5e had 2 types of roles
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