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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="KarinsDad" data-source="post: 5702955" data-attributes="member: 2011"><p>One of the things I noticed when I was playing earlier editions is that most reasonable players did not actually do the niche destruction that everyone claims was possible.</p><p></p><p>I played Wizards all of the time. Even if I had a Knock wand, I would let the Rogue do his thing for two reasons: 1) It was his niche. 2) I didn't want to use up the charges on my PC's wand.</p><p></p><p>Most of the time, if there was a Rogue in the group, I didn't even bother using up a single resource on Knock other than an emergency scroll. I wouldn't even own a Knock wand. If on the other hand there wasn't a Rogue or some other PC that could pick locks in the group, my Wizard had the flexibility to handle that chore without the game crawling to a halt as the players tried to figure out a way through a simple door.</p><p></p><p>But, enough people whined about how the Wizards could do everything that the 4E designers finally gave all of the PCs minor super powers and now every PC has the ability to step on other PC's toes. You want a Fighter with a Knock spell? Fine. One feat.</p><p></p><p>And PCs are now forced into certain niches that the players might not want. For example, the only way to resolve a combat now is by doing damage. Heaven forbid that a Wizard actually Charm a foe and we don't have to fight. An Enchanter Wizard is more or less out of the question in 4E. 4E Mass Charm? Move everyone around a bit and have them beat on someone else.</p><p></p><p>An Illusionist in 4E? That actually fakes out foes with an illusion, maybe so that the foes do not even know that the PCs are there? It doesn't typically happen in 4E. Illusion spells are merely another way to damage a foe. Illusory Wall is the closest thing 4E wizards have to an illusion and it's almost better to not attack foes with it than to do so.</p><p></p><p>There at least used to be some ways to avoid or win a combat without having to wipe the floor up with all of the foes. The closest thing now is to Dominate a foe and have him walk off a cliff. Oh yeah. That does damage too. snort</p><p></p><p>Seriously. How many players of Wizards actually have Feather Fall memorized in 4E unless they suspect that they will be in a falling situation that day? I used to have Feather Fall memorized by my Wizard PC all of the time. Just in case. But it has too little utility in 4E and combat is all about doing more damage or taking less damage, so it's no longer worth it. The spell slot is too important for other things because there are so few slots.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5702955, member: 2011"] One of the things I noticed when I was playing earlier editions is that most reasonable players did not actually do the niche destruction that everyone claims was possible. I played Wizards all of the time. Even if I had a Knock wand, I would let the Rogue do his thing for two reasons: 1) It was his niche. 2) I didn't want to use up the charges on my PC's wand. Most of the time, if there was a Rogue in the group, I didn't even bother using up a single resource on Knock other than an emergency scroll. I wouldn't even own a Knock wand. If on the other hand there wasn't a Rogue or some other PC that could pick locks in the group, my Wizard had the flexibility to handle that chore without the game crawling to a halt as the players tried to figure out a way through a simple door. But, enough people whined about how the Wizards could do everything that the 4E designers finally gave all of the PCs minor super powers and now every PC has the ability to step on other PC's toes. You want a Fighter with a Knock spell? Fine. One feat. And PCs are now forced into certain niches that the players might not want. For example, the only way to resolve a combat now is by doing damage. Heaven forbid that a Wizard actually Charm a foe and we don't have to fight. An Enchanter Wizard is more or less out of the question in 4E. 4E Mass Charm? Move everyone around a bit and have them beat on someone else. An Illusionist in 4E? That actually fakes out foes with an illusion, maybe so that the foes do not even know that the PCs are there? It doesn't typically happen in 4E. Illusion spells are merely another way to damage a foe. Illusory Wall is the closest thing 4E wizards have to an illusion and it's almost better to not attack foes with it than to do so. There at least used to be some ways to avoid or win a combat without having to wipe the floor up with all of the foes. The closest thing now is to Dominate a foe and have him walk off a cliff. Oh yeah. That does damage too. snort Seriously. How many players of Wizards actually have Feather Fall memorized in 4E unless they suspect that they will be in a falling situation that day? I used to have Feather Fall memorized by my Wizard PC all of the time. Just in case. But it has too little utility in 4E and combat is all about doing more damage or taking less damage, so it's no longer worth it. The spell slot is too important for other things because there are so few slots. [/QUOTE]
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