Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5703527" data-attributes="member: 2011"><p>I seem to recall that you brought up earlier editions.</p><p></p><p></p><p></p><p>And what happens if two players or even three players want to be the Expert? What if a player doesn't want to be made fun of as the Backup?</p><p></p><p>Dynamic roles sound like they will work better in theory than practice. Although intriguing, this doesn't sound like something that will be easy to implement and to teach players. The game system is complicated enough without having discussions at the beginning of every skill challenge where the players plan out ahead of time which PC will be taking which role.</p><p></p><p>Roleplaying becomes game mechanics decision making.</p><p></p><p>Player 2: "I forgot. Kragnor has Perception. Maybe we should make him the lookout instead of the grunt."</p><p></p><p>Player 3: "Well if Kragnor is the lookout, can Max be the expert?"</p><p></p><p>Player 1: "No, Celine has to be the expert because we need to convince the barkeep. Both Kragnor and Max can be lookouts."</p><p></p><p>Player 3: "But if they are both lookouts, then we won't have a grunt."</p><p></p><p>Even in combat, whenever a group decision has to be made, it takes a while as people discuss. Whenever each player makes his own decisions without group consensus, it tends to go much faster.</p><p></p><p>And then as discussion is done on which role each PC will take, it could morph into a discussion as to how the group should handle the skill challenge.</p><p></p><p>Player 2: "Ok, so if Celine is the expert and talks to the barkeep, Max will try to distract the drunk with Bluff."</p><p></p><p>Instead of the spontaneity of (at least for our group's) 4E's skill challenges, there could easily be a lot of pre-planning of them with such a system. It might not happen with every group, but people are people.</p><p></p><p>I just see dynamic non-combat roles as having a lot of potential issues that are not necessary in the current system of each player using the PC's skills the best way s/he can as part of a spontaneous roleplaying session.</p><p></p><p>Does it even sound fun to have a table discussion as to who is going to take the grunt role? Doesn't that just sound like a big old game mechanics discussion? meh. Personally, I'd rather spend that time roleplaying the skill challenge.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5703527, member: 2011"] I seem to recall that you brought up earlier editions. And what happens if two players or even three players want to be the Expert? What if a player doesn't want to be made fun of as the Backup? Dynamic roles sound like they will work better in theory than practice. Although intriguing, this doesn't sound like something that will be easy to implement and to teach players. The game system is complicated enough without having discussions at the beginning of every skill challenge where the players plan out ahead of time which PC will be taking which role. Roleplaying becomes game mechanics decision making. Player 2: "I forgot. Kragnor has Perception. Maybe we should make him the lookout instead of the grunt." Player 3: "Well if Kragnor is the lookout, can Max be the expert?" Player 1: "No, Celine has to be the expert because we need to convince the barkeep. Both Kragnor and Max can be lookouts." Player 3: "But if they are both lookouts, then we won't have a grunt." Even in combat, whenever a group decision has to be made, it takes a while as people discuss. Whenever each player makes his own decisions without group consensus, it tends to go much faster. And then as discussion is done on which role each PC will take, it could morph into a discussion as to how the group should handle the skill challenge. Player 2: "Ok, so if Celine is the expert and talks to the barkeep, Max will try to distract the drunk with Bluff." Instead of the spontaneity of (at least for our group's) 4E's skill challenges, there could easily be a lot of pre-planning of them with such a system. It might not happen with every group, but people are people. I just see dynamic non-combat roles as having a lot of potential issues that are not necessary in the current system of each player using the PC's skills the best way s/he can as part of a spontaneous roleplaying session. Does it even sound fun to have a table discussion as to who is going to take the grunt role? Doesn't that just sound like a big old game mechanics discussion? meh. Personally, I'd rather spend that time roleplaying the skill challenge. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
Top