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General Tabletop Discussion
*Dungeons & Dragons
What if 5e had 2 types of roles
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<blockquote data-quote="Tony Vargas" data-source="post: 5704384" data-attributes="member: 996"><p>Try 4e. Those old non-combat spells that you couldn't afford to fill slots with in the past are now 'rituals,' that don't count against your powers, at all. You can have several infrequently-useful rituals without giving up /any/ attack or utility spells, at all.</p><p></p><p>Utility powers are one area where 4e PCs can choose non-combat vs combat aplications... sorta. There are very often combat aplications for ostensibly non-combat utilities, and vice-versa. And, utilities are a fairly small slice of the PCs combat power. Attack powers, class features, and basics (attack/defense/hps/etc) cover the lion's share of combat power. If you want to use mostly non-combat-emphasizing utilities, you'll hardly suffer much loss of combat effectiveness - and, potentially non-combat utilities are there for every class, in the form of skill powers, if nothing else.</p><p></p><p></p><p>Anyway, getting back to the subject of non-combat roles... Things rituals and utilities, as well as skills, would be prime places for non-combat functionality. But should they encompass role support? I'm thinking maybe not. The Wizard (controllers in general) push a lot of their combat role support onto their powers, and the result is less than elegant. Perhaps classes should have additional ('siloed') non-combat features that support their non-combat roles?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5704384, member: 996"] Try 4e. Those old non-combat spells that you couldn't afford to fill slots with in the past are now 'rituals,' that don't count against your powers, at all. You can have several infrequently-useful rituals without giving up /any/ attack or utility spells, at all. Utility powers are one area where 4e PCs can choose non-combat vs combat aplications... sorta. There are very often combat aplications for ostensibly non-combat utilities, and vice-versa. And, utilities are a fairly small slice of the PCs combat power. Attack powers, class features, and basics (attack/defense/hps/etc) cover the lion's share of combat power. If you want to use mostly non-combat-emphasizing utilities, you'll hardly suffer much loss of combat effectiveness - and, potentially non-combat utilities are there for every class, in the form of skill powers, if nothing else. Anyway, getting back to the subject of non-combat roles... Things rituals and utilities, as well as skills, would be prime places for non-combat functionality. But should they encompass role support? I'm thinking maybe not. The Wizard (controllers in general) push a lot of their combat role support onto their powers, and the result is less than elegant. Perhaps classes should have additional ('siloed') non-combat features that support their non-combat roles? [/QUOTE]
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What if 5e had 2 types of roles
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