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What if 5e is a board game?
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<blockquote data-quote="malkav666" data-source="post: 5614463" data-attributes="member: 70565"><p>I was thinking of something that was a mix of WHFRPG 3e and the current board games made by WOTC (the adventure system ones).</p><p></p><p>I see a lot of folks would not play it if it arrived in that form. For me the modern D&D board games really shine well on 4e's strengths (its combat system). For instance my group does not play 4e D&D as a campaign despite almost all of the members of it having more than a few 4e releases from the first two years of its run. A few of my players are so anti-4e that the mere mention of it causes them to make angry potty faces. But I can get them to play those 4e board games with me and they have a great time. They liked them so much that one of my players even made custom character creation house rules to allow us to make custom characters for the board games currently in production. They even home brewed a few scenarios. That is in fact where this topics quandary took its roots.</p><p></p><p>What I was talking about in the first post as releasing D&D as a board game was the idea of releasing the game with a set of rules that new players to play as a board game and releasing options for the non combat stuff, customization, and advanced play as supplements. The idea was that most non gamers have played a board game. Its not an alien concept like RPing. The other points were just about possible synergy that could be had from a board game core and WOTC's current (and in the cases of minis recent) 4e supplementary accessories.</p><p></p><p>I think that a board game core would have attracted a lot more of that new blood WOTC was going after than the way 4e was released. But from reading the posts here it seems it may have been even less well received by the current RPG community than the route they took.</p><p></p><p>But yes the idea would be for an "in dungeon" portion of the game to be very gamist and play with a very codified set of rules much like the current generation of D&D board games. I mean how much of what goes on outside of the dungeon needs rules in the current edition? We have skill challenges and ritual magic, but I think that most of the other rules offerings lean towards combat. Now for the narrative aspects of the game, they would need to do something in the form of supplements if there needed to be rules to govern them. And they would certainly need information on linking "delves" into a cohesive campaign and character advancement.</p><p></p><p>But anyways, thanks for all the responses!</p><p></p><p>love,</p><p></p><p>malkav</p></blockquote><p></p>
[QUOTE="malkav666, post: 5614463, member: 70565"] I was thinking of something that was a mix of WHFRPG 3e and the current board games made by WOTC (the adventure system ones). I see a lot of folks would not play it if it arrived in that form. For me the modern D&D board games really shine well on 4e's strengths (its combat system). For instance my group does not play 4e D&D as a campaign despite almost all of the members of it having more than a few 4e releases from the first two years of its run. A few of my players are so anti-4e that the mere mention of it causes them to make angry potty faces. But I can get them to play those 4e board games with me and they have a great time. They liked them so much that one of my players even made custom character creation house rules to allow us to make custom characters for the board games currently in production. They even home brewed a few scenarios. That is in fact where this topics quandary took its roots. What I was talking about in the first post as releasing D&D as a board game was the idea of releasing the game with a set of rules that new players to play as a board game and releasing options for the non combat stuff, customization, and advanced play as supplements. The idea was that most non gamers have played a board game. Its not an alien concept like RPing. The other points were just about possible synergy that could be had from a board game core and WOTC's current (and in the cases of minis recent) 4e supplementary accessories. I think that a board game core would have attracted a lot more of that new blood WOTC was going after than the way 4e was released. But from reading the posts here it seems it may have been even less well received by the current RPG community than the route they took. But yes the idea would be for an "in dungeon" portion of the game to be very gamist and play with a very codified set of rules much like the current generation of D&D board games. I mean how much of what goes on outside of the dungeon needs rules in the current edition? We have skill challenges and ritual magic, but I think that most of the other rules offerings lean towards combat. Now for the narrative aspects of the game, they would need to do something in the form of supplements if there needed to be rules to govern them. And they would certainly need information on linking "delves" into a cohesive campaign and character advancement. But anyways, thanks for all the responses! love, malkav [/QUOTE]
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