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What if 5e is a board game?
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<blockquote data-quote="C_M2008" data-source="post: 5614685" data-attributes="member: 65375"><p>Speaking as someone who's played it since it's release - it's no board game that's for sure. There are a lot of components in the core game that are used to keep track of various changes in the game state - basically everything you would track with pen & paper in a standard RPG uses a component of somekind to eliminate rulebook flipping - everything you need to know about your character is right in front of you.</p><p> </p><p>It's not that expensive: core set retails $99, about $60 on amazon - love that amazon.</p><p> </p><p>I kid you not it's worth the price, the damn box weighs near 6 pounds.</p><p>Offhand heres a rough listing of the components:</p><p>-4 rule books: (perfect bound not hardcover) wizards, priests, main rulebook, GM book.</p><p>-~225 mini cards (talents, status conditions, wounds, insanities, miscasts, career abilities)</p><p>-~150+ standard size action cards - your character's abilities at fighting, socializing, supporting, using magic or blessings and other things are all chosen from these.</p><p>-12 location cards - different environments have different effects, very easy to track this way.</p><p>-1 item card (used for the adventure included in the GM book)</p><p>-36 custom dice (necessary to play the game) the unique die pool mechanic with multiple degrees of success or failure and the ease of adjucating it is easily the systems greatest strength.</p><p>-25 basic career cards( about 4"X 5")</p><p>-5 advanced career cards (see above)</p><p>-5 party cards - this is a unique thing I hadn't seen before, the characters decide what sort of group their going to be (mercanary, upstanding heroes, brash fools, etc) and get bonuses and hindrances based on it. Very cool, a touch under used by most GMs and players thus far in my experience, lots of potential here.</p><p> </p><p>Punchboard:</p><p>-48 tracking tokens</p><p>-6 stance rings</p><p>-6 activation tokens (used to indicate whose acted this round or not)</p><p>-2 large monster standups (used like mini's but a grid isn't used, positioning is relative and not precise)</p><p>-47 medium standups (monsters and PCs)</p><p>-39 stress and fatigue tokens</p><p>-45 stance puzzle pieces</p><p> </p><p>It's a very unique game, I'd heartily recommend checking to see if there are any upcoming events at your FLGS. There should be some coming to coincide with the release of the dwarf expansion (lots of extra info on dwarves).</p></blockquote><p></p>
[QUOTE="C_M2008, post: 5614685, member: 65375"] Speaking as someone who's played it since it's release - it's no board game that's for sure. There are a lot of components in the core game that are used to keep track of various changes in the game state - basically everything you would track with pen & paper in a standard RPG uses a component of somekind to eliminate rulebook flipping - everything you need to know about your character is right in front of you. It's not that expensive: core set retails $99, about $60 on amazon - love that amazon. I kid you not it's worth the price, the damn box weighs near 6 pounds. Offhand heres a rough listing of the components: -4 rule books: (perfect bound not hardcover) wizards, priests, main rulebook, GM book. -~225 mini cards (talents, status conditions, wounds, insanities, miscasts, career abilities) -~150+ standard size action cards - your character's abilities at fighting, socializing, supporting, using magic or blessings and other things are all chosen from these. -12 location cards - different environments have different effects, very easy to track this way. -1 item card (used for the adventure included in the GM book) -36 custom dice (necessary to play the game) the unique die pool mechanic with multiple degrees of success or failure and the ease of adjucating it is easily the systems greatest strength. -25 basic career cards( about 4"X 5") -5 advanced career cards (see above) -5 party cards - this is a unique thing I hadn't seen before, the characters decide what sort of group their going to be (mercanary, upstanding heroes, brash fools, etc) and get bonuses and hindrances based on it. Very cool, a touch under used by most GMs and players thus far in my experience, lots of potential here. Punchboard: -48 tracking tokens -6 stance rings -6 activation tokens (used to indicate whose acted this round or not) -2 large monster standups (used like mini's but a grid isn't used, positioning is relative and not precise) -47 medium standups (monsters and PCs) -39 stress and fatigue tokens -45 stance puzzle pieces It's a very unique game, I'd heartily recommend checking to see if there are any upcoming events at your FLGS. There should be some coming to coincide with the release of the dwarf expansion (lots of extra info on dwarves). [/QUOTE]
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