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What if 5e is a board game?
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<blockquote data-quote="Frostmarrow" data-source="post: 5617699" data-attributes="member: 1122"><p>I think they should release Dungeons & Dragons: The Role-Paying Game and the board game Dungeons & Dragons: Fancy Sub-Title at the same time.</p><p></p><p>The RPG should be pen and paper based and the board game should have minis and counters. Both game types should have exactly the same game mechanics, but the style of writing could be differing. Also the RPGs could cover rules the board game needn't bother with.</p><p></p><p>The games could be used separately or in concert based on the customer's tastes.</p><p></p><p>Recently board games have become more complex and RPGs have become less complicated. Somewhere in the middle there is common ground.</p><p></p><p>Even thought there are miniatures and counters in the board game there is nothing stopping players from jotting down the same type of information on slips of paper. Naturally the RPG could feature hundreds of magic items and the board game can only sport a few there is nothing that says they can't use the same basic mechanics.</p><p></p><p>I got into the adventure game Caste Ravenloft and created some stuff for it. It was great fun. Somehow the adventure game didn't spawn the same kind of unbridled creativity as the RPG does. Yet, there was some demand for fan-based material. Now things seem to have died down. The "career" of CR was somewhat like a swan's laborous attempts to take flight and eventually it became clear that this particular swan would remain on the lake's surface. If only thera had been an RPG with the same mechanics to give the swan that final push.</p><p></p><p>And they need to get away from those children's books graphics.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5617699, member: 1122"] I think they should release Dungeons & Dragons: The Role-Paying Game and the board game Dungeons & Dragons: Fancy Sub-Title at the same time. The RPG should be pen and paper based and the board game should have minis and counters. Both game types should have exactly the same game mechanics, but the style of writing could be differing. Also the RPGs could cover rules the board game needn't bother with. The games could be used separately or in concert based on the customer's tastes. Recently board games have become more complex and RPGs have become less complicated. Somewhere in the middle there is common ground. Even thought there are miniatures and counters in the board game there is nothing stopping players from jotting down the same type of information on slips of paper. Naturally the RPG could feature hundreds of magic items and the board game can only sport a few there is nothing that says they can't use the same basic mechanics. I got into the adventure game Caste Ravenloft and created some stuff for it. It was great fun. Somehow the adventure game didn't spawn the same kind of unbridled creativity as the RPG does. Yet, there was some demand for fan-based material. Now things seem to have died down. The "career" of CR was somewhat like a swan's laborous attempts to take flight and eventually it became clear that this particular swan would remain on the lake's surface. If only thera had been an RPG with the same mechanics to give the swan that final push. And they need to get away from those children's books graphics. [/QUOTE]
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