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What if 5e is a board game?
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<blockquote data-quote="VacuumJockey" data-source="post: 5617780" data-attributes="member: 62335"><p>There's an expansion for BattleLore called Heroes that essentially adds experience rules to what is at heart a boardgameified wargame. It's oriented towards giving cool powers and niblicks to the generals - if they survive their battles. Conceptually it's a lot like proto-D&D, when the Old Guys played it like a houseruled wargame. I could easily see a set of roleplaying rules added to that base (I don't think FFG intends to turn it into an RPG, though. They have Warhammer 3E for that).</p><p></p><p>Which is just to say that while I don't think that's the way WotC are going with D&D, the idea is not without merit. Original Traveller kinda went that way too with High Guard. </p><p></p><p>If a hypothetical future D&D was built like a face-to-face RPG (books, dice, sheets, no battlemap) and could be expanded with a fully compatible tactical wargame supplement (skirmish rules, minis, battlemaps) that could ideally <em>also </em>played as a stand-alone minis game... well, that would be a bit like AD&D 2E with the Skills and Powers book, wouldn't it? </p><p></p><p>I dunno if it would be good business sense, and I'm pretty sure it would backfire horribly and split the fanbase right down the middle, but that's what I would like to happen.</p></blockquote><p></p>
[QUOTE="VacuumJockey, post: 5617780, member: 62335"] There's an expansion for BattleLore called Heroes that essentially adds experience rules to what is at heart a boardgameified wargame. It's oriented towards giving cool powers and niblicks to the generals - if they survive their battles. Conceptually it's a lot like proto-D&D, when the Old Guys played it like a houseruled wargame. I could easily see a set of roleplaying rules added to that base (I don't think FFG intends to turn it into an RPG, though. They have Warhammer 3E for that). Which is just to say that while I don't think that's the way WotC are going with D&D, the idea is not without merit. Original Traveller kinda went that way too with High Guard. If a hypothetical future D&D was built like a face-to-face RPG (books, dice, sheets, no battlemap) and could be expanded with a fully compatible tactical wargame supplement (skirmish rules, minis, battlemaps) that could ideally [I]also [/I]played as a stand-alone minis game... well, that would be a bit like AD&D 2E with the Skills and Powers book, wouldn't it? I dunno if it would be good business sense, and I'm pretty sure it would backfire horribly and split the fanbase right down the middle, but that's what I would like to happen. [/QUOTE]
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