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What if a curse isn't a curse?
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<blockquote data-quote="nevin" data-source="post: 8197533" data-attributes="member: 7024481"><p>I like it. I think some are overreacting to the perceived loss of control. As long as removing the curse provides some benefit or at least no negative affects it's no worse than finding out your mother is really your birth mothers chamber maid who spirited you away just before the massacre. I've done similar things to player's, I have seen DM's who get so into thier story that they try to force players into roles they have no desire to fill. As long as the player has the ability to make choices without DM railroading them to a plot point it'll be fine. I've got an NPC in my world that was a PC who ignored every clue, plot hook and push by the DM to find out who his real parents were. He simply didn't want to know. Frustrated me greatly but both me and players had a great campaign.</p></blockquote><p></p>
[QUOTE="nevin, post: 8197533, member: 7024481"] I like it. I think some are overreacting to the perceived loss of control. As long as removing the curse provides some benefit or at least no negative affects it's no worse than finding out your mother is really your birth mothers chamber maid who spirited you away just before the massacre. I've done similar things to player's, I have seen DM's who get so into thier story that they try to force players into roles they have no desire to fill. As long as the player has the ability to make choices without DM railroading them to a plot point it'll be fine. I've got an NPC in my world that was a PC who ignored every clue, plot hook and push by the DM to find out who his real parents were. He simply didn't want to know. Frustrated me greatly but both me and players had a great campaign. [/QUOTE]
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What if a curse isn't a curse?
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