Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What if a shambling mound ate a little girl...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CapnZapp" data-source="post: 7330783" data-attributes="member: 12731"><p>Fabulous write-up and art! </p><p></p><p>It feels almost petty to take notes on the game stats in comparison, but since you specifically asked...:</p><p>- you switched out the lightning immunity for cold. While I understand why you dropped the lightning regeneration, the creature description still makes winter a hardship for Paddy. "Unlike a regular shambling mound, she can remain active during winter by absorbing small animal heat" is a poor fit for a cold-immune creature, which you would expect be right at home in the cold, and actually thrive from it. Based on the description, Paddy is cold-resistant but not cold-immune.</p><p><em>Not saying cold immunity is a mistake here. Just asking you to consider either reinforcing her proclivity to thrive in cold conditions in the running text, or dropping her immunity to resistance.</em> </p><p>- The Engulf ability ends with an orphaned sentence fragment. </p><p>- Swarm of Poisonous Snakes. This is the name of a standard monster. I suggest you either drop its stat block, referring instead back to the Monster Manual by setting the name in bold, like so: she summons a <strong>Swarm of Poisonous Snakes</strong> to protect her. Or, of course, rename your swarm to clarify it is a unique stat block (if indeed it is a custom-made swarm, haven't checked its stats in detail)</p><p>- Since Paddy is intelligent, can she voluntarily stop bludgeoning an engulfed creature? I mean, since she's trying to make friends and all. (It's okay if you're going for the tragic angle where she can't, only that unlike a regular Mound, you might want to explicitly call out the fact the save vs bludgeoning damage is mandatory)</p><p>- Paddy should probably not be "unaligned". Neutral? Sure. But Unaligned? That's generally reserved for mindless entities with no intelligence, morals or sense-of-self, like plants... </p><p></p><p>Other than that, things look to be in good order. You've increased the hit points but otherwise Paddy is roughly the same as a regular Mound. This makes it a weak CR 7. The summoning ability comes into play too late to save Paddy (at 50 hp, chances are she'll be dead before the swarm can even act once) and shouldn't affect CR in my opinion. I would free her to summon her swarm anytime she likes (for instance "once per day"), and then instead put any tactical recommendations into the adventure where she's encountered ("Paddy uses her summon swarm ability when she only has 50 hp left"). I hope you see the difference - if in the stat block, it binds the DM to it, while if in the adventure text, it's more of a recommendation. </p><p></p><p>(Given my players, I would probably have her summon it as soon as she takes significant damage, and then have her break off combat, hulking like a little girl and asking for forgiveness, in a ploy to gain the sympathies of the heroes and thus save her existence. To do that given the stat block as is, I need to break your rules)</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7330783, member: 12731"] Fabulous write-up and art! It feels almost petty to take notes on the game stats in comparison, but since you specifically asked...: - you switched out the lightning immunity for cold. While I understand why you dropped the lightning regeneration, the creature description still makes winter a hardship for Paddy. "Unlike a regular shambling mound, she can remain active during winter by absorbing small animal heat" is a poor fit for a cold-immune creature, which you would expect be right at home in the cold, and actually thrive from it. Based on the description, Paddy is cold-resistant but not cold-immune. [I]Not saying cold immunity is a mistake here. Just asking you to consider either reinforcing her proclivity to thrive in cold conditions in the running text, or dropping her immunity to resistance.[/I] - The Engulf ability ends with an orphaned sentence fragment. - Swarm of Poisonous Snakes. This is the name of a standard monster. I suggest you either drop its stat block, referring instead back to the Monster Manual by setting the name in bold, like so: she summons a [B]Swarm of Poisonous Snakes[/B] to protect her. Or, of course, rename your swarm to clarify it is a unique stat block (if indeed it is a custom-made swarm, haven't checked its stats in detail) - Since Paddy is intelligent, can she voluntarily stop bludgeoning an engulfed creature? I mean, since she's trying to make friends and all. (It's okay if you're going for the tragic angle where she can't, only that unlike a regular Mound, you might want to explicitly call out the fact the save vs bludgeoning damage is mandatory) - Paddy should probably not be "unaligned". Neutral? Sure. But Unaligned? That's generally reserved for mindless entities with no intelligence, morals or sense-of-self, like plants... Other than that, things look to be in good order. You've increased the hit points but otherwise Paddy is roughly the same as a regular Mound. This makes it a weak CR 7. The summoning ability comes into play too late to save Paddy (at 50 hp, chances are she'll be dead before the swarm can even act once) and shouldn't affect CR in my opinion. I would free her to summon her swarm anytime she likes (for instance "once per day"), and then instead put any tactical recommendations into the adventure where she's encountered ("Paddy uses her summon swarm ability when she only has 50 hp left"). I hope you see the difference - if in the stat block, it binds the DM to it, while if in the adventure text, it's more of a recommendation. (Given my players, I would probably have her summon it as soon as she takes significant damage, and then have her break off combat, hulking like a little girl and asking for forgiveness, in a ploy to gain the sympathies of the heroes and thus save her existence. To do that given the stat block as is, I need to break your rules) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What if a shambling mound ate a little girl...
Top