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What if a shambling mound ate a little girl...
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<blockquote data-quote="CapnZapp" data-source="post: 7336798" data-attributes="member: 12731"><p>Your updates are great, and again the art is excellent. </p><p></p><p>At the risk of making you lose your patience, can I just ask you for how long you envision her keeping any play-mates alive? As a purely story-telling question, I mean.</p><p></p><p>I'm asking because the mechanics mean that any creature weak enough to become -and stay- engulfed by her will die in minutes.</p><p></p><p>After all, even a fairly strong creature (with 40 hp) only lasts 40 rounds, or six minutes, even we assume exceptionally low damage rolls on her part.</p><p></p><p>Again, I'm not saying this is a mistake. Just not seeing what the practical difference between "full" damage and "playmate" damage will be, story wise...</p><p></p><p>Not to impose, but if, say, you made engulfed creatures make a Con save every hour or gain one level of exhaustion, that would make the mechanics support a wider range of stories. I'm thinking of cases where her playmate lives long enough to tell Molly something significant. It feels rushed if the mechanics dictate that any conversation must take place in just a minute or two, or they need to be strong to break out of her engulf, in which case they're probably threatening enough she needs to attack them fully or risk defeat herself.</p><p></p><p>Maybe I'm overthinking things, and don't feel compelled to change anything you feel confident you like the way it is.</p><p></p><p>Regards, </p><p></p><p>Sent from my C6603 using EN World mobile app</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7336798, member: 12731"] Your updates are great, and again the art is excellent. At the risk of making you lose your patience, can I just ask you for how long you envision her keeping any play-mates alive? As a purely story-telling question, I mean. I'm asking because the mechanics mean that any creature weak enough to become -and stay- engulfed by her will die in minutes. After all, even a fairly strong creature (with 40 hp) only lasts 40 rounds, or six minutes, even we assume exceptionally low damage rolls on her part. Again, I'm not saying this is a mistake. Just not seeing what the practical difference between "full" damage and "playmate" damage will be, story wise... Not to impose, but if, say, you made engulfed creatures make a Con save every hour or gain one level of exhaustion, that would make the mechanics support a wider range of stories. I'm thinking of cases where her playmate lives long enough to tell Molly something significant. It feels rushed if the mechanics dictate that any conversation must take place in just a minute or two, or they need to be strong to break out of her engulf, in which case they're probably threatening enough she needs to attack them fully or risk defeat herself. Maybe I'm overthinking things, and don't feel compelled to change anything you feel confident you like the way it is. Regards, Sent from my C6603 using EN World mobile app [/QUOTE]
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What if a shambling mound ate a little girl...
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