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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What if all skills were allowed as class skills for all classes?
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<blockquote data-quote="arscott" data-source="post: 3358085" data-attributes="member: 17969"><p>There are only a couple of skills that I see becoming problematic:</p><p></p><p>Tumble--There's a tradeoff between defense and mobility that becomes an important aspect of class balance. If heavily-armored characters gain easy access to tumble, that balance is tweaked a bit. The basic tumble DC is low enough that armored characters can take advantage of it despite their Armor Check penalties.</p><p></p><p>Fortunately, you're not allowed to tumble if you're being slowed by heavier armors. Unfortunately, there are was of getting around this--In the core rules, dwarves aren't slowed by armor, and mithral medium armors count as light for movement purposes.</p><p></p><p>Spot, Listen, and Sense motive--Making these skills widely available has the potential to nerf the skills they oppose. Consider: In order to make a bluff check, you have to oppose the sense motive check of everyone listening. When only one or two characters have the sense motive score to detect your bluff, then bluffing is a reasonable option. But if everyone within earshot has a good sense motive score, at least one of the listeners will roll higher than you almost every time, making bluff nearly useless.</p></blockquote><p></p>
[QUOTE="arscott, post: 3358085, member: 17969"] There are only a couple of skills that I see becoming problematic: Tumble--There's a tradeoff between defense and mobility that becomes an important aspect of class balance. If heavily-armored characters gain easy access to tumble, that balance is tweaked a bit. The basic tumble DC is low enough that armored characters can take advantage of it despite their Armor Check penalties. Fortunately, you're not allowed to tumble if you're being slowed by heavier armors. Unfortunately, there are was of getting around this--In the core rules, dwarves aren't slowed by armor, and mithral medium armors count as light for movement purposes. Spot, Listen, and Sense motive--Making these skills widely available has the potential to nerf the skills they oppose. Consider: In order to make a bluff check, you have to oppose the sense motive check of everyone listening. When only one or two characters have the sense motive score to detect your bluff, then bluffing is a reasonable option. But if everyone within earshot has a good sense motive score, at least one of the listeners will roll higher than you almost every time, making bluff nearly useless. [/QUOTE]
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Community
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What if all skills were allowed as class skills for all classes?
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