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Level Up (A5E) What if an array is the default?

Undrave

Legend
So what if, instead of one standard array, you have had six sample array?

The six array would be built using the point buy system and would be presented 'in order', and right from there you'd have a ton of choice for your level of randomness:

-Pick whatever array you want and apply it any order
-Pick whatever array you want and apply it in its original order
-Roll for your array and apply it in any order
-Roll for you array and apply it in its original order

And even crazier:
-Roll a d6 six times, picking your stat, in order from the different array (say you get the STR from array 1, your DEX from array 2, etc)
-Roll 2d6 and use a coordinate system to pick your stats in order!

Each array could have its highest stat be a different ability too, since there's six ability scores..

I think it'd be interesting.

and then you present the classic roll for stat and point buy systems.

Something like:

15 STR 12 DEX 14 CON 13 INT 09 WIS 09 CHA
08 STR 15 DEX 10 CON 14 INT 10 WIS 14 CHA
12 STR 12 DEX 14 CON 12 INT 12 WIS 12 CHA
13 STR 14 DEX 12 CON 15 INT 10 WIS 08 CHA
14 STR 10 DEX 11 CON 09 INT 15 WIS 13 CHA
08 STR 13 DEX 13 CON 11 INT 13 WIS 15 CHA
 
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So what if, instead of one standard array, you have had six sample array?

The six array would be built using the point buy system and would be presented 'in order', and right from there you'd have a ton of choice for your level of randomness:

-Pick whatever array you want and apply it any order
-Pick whatever array you want and apply it in its original order
-Roll for your array and apply it in any order
-Roll for you array and apply it in its original order

And even crazier:
-Roll a d6 six times, picking your stat, in order from the different array (say you get the STR from array 1, your DEX from array 2, etc)
-Roll 2d6 and use a coordinate system to pick your stats in order!

Each array could have its highest stat be a different ability too, since there's six ability scores..

I think it'd be interesting.

and then you present the classic roll for stat and point buy systems.

Something like:

15 STR 12 DEX 14 CON 13 INT 09 WIS 09 CHA
08 STR 15 DEX 10 CON 14 INT 10 WIS 14 CHA
12 STR 12 DEX 14 CON 12 INT 12 WIS 12 CHA
13 STR 14 DEX 12 CON 15 INT 10 WIS 08 CHA
14 STR 10 DEX 11 CON 09 INT 15 WIS 13 CHA
08 STR 13 DEX 13 CON 11 INT 13 WIS 15 CHA
Reminds me of the choices of stat spreads that the playbooks in Apocalypse World get. The choices of stat spread for the Angel playbook for example:
Screenshot (146).png

... Actually, rather than a standard set of six arrays, how about if each class gets a choice of 2-4 stat arrays specifically tailored to that class to choose from as the default?
 

G

Guest 6801328

Guest
How about a bunch of options to choose from, in two general categories:
  • A few different arrays with different flavors
  • Some arrays with lower overall numbers, but a Feat of your choice
 

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