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General Tabletop Discussion
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What, if any, is the most fun level range in 5e? Has my XP mistake cheated players out of particularly fun levels?
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<blockquote data-quote="Ogre Mage" data-source="post: 7251938" data-attributes="member: 3404"><p>During my D&D 3.X days, one of my pet peeves was how our group kept getting up to Level 4 or 5 and then quitting! This drove me crazy because IMO that was just when the game was starting to get interesting. So I would like the fact you are speeding through the low levels quickly. </p><p></p><p>5th level represents the first major power jump for 5E player characters. The proficiency bonus rises from +2 to +3 (no small thing in a system with bonded accuracy). By this point, the PCs have settled into a subclass path and enjoyed one ASI (automatic stat increase)/feat. Fighters and Paladins gain the ability to attack twice per round. Casters gain access to powerful 3rd level spells like <em>fireball</em> (wizard/sorcerer), <em>hypnotic pattern</em> (wizard/sorcerer/bard), <em>spirit guardians</em> (cleric) and <em>conjure animals</em> (druid). Rogues gain the useful uncanny dodge ability. IMO, this is an excellent time to slow down advancement and experiment with different types of encounters to test the PCs expanding capabilities. </p><p></p><p><a href="https://www.hulu.com/xena-warrior-princess" target="_blank">Xena Warrior Princess is available on Hulu.</a> The show was a lot of fun and in the 1990s Xena helped pave the way for the female antiheroes we have seen on TV in more recent years. Gabrielle was a good example of a bard character.</p></blockquote><p></p>
[QUOTE="Ogre Mage, post: 7251938, member: 3404"] During my D&D 3.X days, one of my pet peeves was how our group kept getting up to Level 4 or 5 and then quitting! This drove me crazy because IMO that was just when the game was starting to get interesting. So I would like the fact you are speeding through the low levels quickly. 5th level represents the first major power jump for 5E player characters. The proficiency bonus rises from +2 to +3 (no small thing in a system with bonded accuracy). By this point, the PCs have settled into a subclass path and enjoyed one ASI (automatic stat increase)/feat. Fighters and Paladins gain the ability to attack twice per round. Casters gain access to powerful 3rd level spells like [I]fireball[/I] (wizard/sorcerer), [I]hypnotic pattern[/I] (wizard/sorcerer/bard), [I]spirit guardians[/I] (cleric) and [I]conjure animals[/I] (druid). Rogues gain the useful uncanny dodge ability. IMO, this is an excellent time to slow down advancement and experiment with different types of encounters to test the PCs expanding capabilities. [URL="https://www.hulu.com/xena-warrior-princess"]Xena Warrior Princess is available on Hulu.[/URL] The show was a lot of fun and in the 1990s Xena helped pave the way for the female antiheroes we have seen on TV in more recent years. Gabrielle was a good example of a bard character. [/QUOTE]
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General Tabletop Discussion
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What, if any, is the most fun level range in 5e? Has my XP mistake cheated players out of particularly fun levels?
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