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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="rooneg" data-source="post: 8719450" data-attributes="member: 6779504"><p>5e is my favorite edition of the game, but that doesn’t mean I don’t have complaints ;-)</p><p></p><p>I’m not a big fan of the skill system as currently implemented. I’d much rather have some more clear advice on how to adjudicate skill use, and I feel like a number of classes (looking at you Fighter!) need both more skills and more mechanics that interoperate with skills.</p><p></p><p>I prefer three saves (Fort, Ref, Will), and I’d rather have them driven off the worst of two associated attributes to encourage more balanced attribute spreads.</p><p></p><p>Dexterity is too good. At the very least, I don’t think it should give bonuses to damage, if you’re going to dump Strength your damage should suffer for it.</p><p></p><p>The rules for stealth kind of suck.</p><p></p><p>The Blade Pact Warlock is a mess, and should be reworked such that the patch of the Hexblade is not necessary. Also in Warlock territory Eldritch Blast should be a class feature that scales with class level, not a cantrip.</p><p></p><p>Sorcerers should always get spells from their subclass.</p><p></p><p>The stronger feats (Great Weapon Master, Sharpshooter) should be nerfed. I’d also rather have Feats as a non-optional rule, the current system where they compete with ASIs means that only the strongest feats actually get used, which is unfortunate.</p><p></p><p>Hand crossbows basically shouldn’t exist except as a delivery vehicle for poison. The fact that the best archer is a hand crossbow machine gun is a problem.</p><p></p><p>They should just admit that the game doesn’t really work in Tier 3 and 4 and end character advancement much earlier, maybe 12th level? Higher level stuff should be a totally separate add-on product.</p><p></p><p>Monsters should be reworked along the lines of MCDM’s Action Oriented Monsters. Seriously, they need to be more than buckets of hit points stapled to an attack action, give these guys something to do so I don’t have to keep improvising it.</p><p></p><p>The CR system is broken.</p><p></p><p>The split between short rest characters and long rest characters is a problem and needs fixing.</p></blockquote><p></p>
[QUOTE="rooneg, post: 8719450, member: 6779504"] 5e is my favorite edition of the game, but that doesn’t mean I don’t have complaints ;-) I’m not a big fan of the skill system as currently implemented. I’d much rather have some more clear advice on how to adjudicate skill use, and I feel like a number of classes (looking at you Fighter!) need both more skills and more mechanics that interoperate with skills. I prefer three saves (Fort, Ref, Will), and I’d rather have them driven off the worst of two associated attributes to encourage more balanced attribute spreads. Dexterity is too good. At the very least, I don’t think it should give bonuses to damage, if you’re going to dump Strength your damage should suffer for it. The rules for stealth kind of suck. The Blade Pact Warlock is a mess, and should be reworked such that the patch of the Hexblade is not necessary. Also in Warlock territory Eldritch Blast should be a class feature that scales with class level, not a cantrip. Sorcerers should always get spells from their subclass. The stronger feats (Great Weapon Master, Sharpshooter) should be nerfed. I’d also rather have Feats as a non-optional rule, the current system where they compete with ASIs means that only the strongest feats actually get used, which is unfortunate. Hand crossbows basically shouldn’t exist except as a delivery vehicle for poison. The fact that the best archer is a hand crossbow machine gun is a problem. They should just admit that the game doesn’t really work in Tier 3 and 4 and end character advancement much earlier, maybe 12th level? Higher level stuff should be a totally separate add-on product. Monsters should be reworked along the lines of MCDM’s Action Oriented Monsters. Seriously, they need to be more than buckets of hit points stapled to an attack action, give these guys something to do so I don’t have to keep improvising it. The CR system is broken. The split between short rest characters and long rest characters is a problem and needs fixing. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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