Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="overgeeked" data-source="post: 8719485" data-attributes="member: 86653"><p>Exploration is a joke. Everything "challenging" about it is easily obviated by basic class abilities, backgrounds, and cantrips. To say nothing of various low-level spells and easily obtainable magic items. Fixing this requires a few pages of house rules. I should know, I wrote some.</p><p></p><p>Social skills are terribly handled. They're often used as mind control and telepathy. Social interactions are the most mechanically supported they've ever been...yet the specific mechanics are still lackluster at best. Could be fixed with more robust social interaction and encounter rules.</p><p></p><p>Too many races with darkvision. Easy fix. Bring back low-light vision and give that to the races who don't live underground. Keep darkvision for races who mostly or exclusively live underground.</p><p></p><p>The monsters are undertuned. The CR system is laughably broken. The medium encounter is a joke. Combat doesn't start getting even marginally challenging until somewhere past deadly. The best fix is to use higher CR monsters than suggested, ignore the CR system, and/or use deadly as the new medium.</p><p></p><p>PCs have way too much power way too early in the game. Short of forcing everyone to start as a survivor or a sidekick, the best solution is to slow down leveling and use the monster, CR, and encounter fix above.</p><p></p><p>Death is wildly too easy to avoid. High hit points, easy recovery, clerics and others dirty with healing, death saves, easy access to resurrection magic. Too many potential fixes to consider. Cap hit points at 9th level or lower. Use gritty realism as the standard rest mechanics. Remove death saves. Characters at zero hp are dying and the referee rolls 1d4. They die after that many rounds. The players don't know how many rounds that will be. Remove several of the more potent and healbot healing spells.</p><p></p><p>Resting recovers too much and they're far too easy to come by. Especially with ridiculous spells like Leomund's Tiny Hut. There's no meaningful single encounter in an adventuring day unless a character dies because all their stuff regenerates after an 8-hour nap. The best fix is gritty realism and banning Leomund's Tiny Hut.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8719485, member: 86653"] Exploration is a joke. Everything "challenging" about it is easily obviated by basic class abilities, backgrounds, and cantrips. To say nothing of various low-level spells and easily obtainable magic items. Fixing this requires a few pages of house rules. I should know, I wrote some. Social skills are terribly handled. They're often used as mind control and telepathy. Social interactions are the most mechanically supported they've ever been...yet the specific mechanics are still lackluster at best. Could be fixed with more robust social interaction and encounter rules. Too many races with darkvision. Easy fix. Bring back low-light vision and give that to the races who don't live underground. Keep darkvision for races who mostly or exclusively live underground. The monsters are undertuned. The CR system is laughably broken. The medium encounter is a joke. Combat doesn't start getting even marginally challenging until somewhere past deadly. The best fix is to use higher CR monsters than suggested, ignore the CR system, and/or use deadly as the new medium. PCs have way too much power way too early in the game. Short of forcing everyone to start as a survivor or a sidekick, the best solution is to slow down leveling and use the monster, CR, and encounter fix above. Death is wildly too easy to avoid. High hit points, easy recovery, clerics and others dirty with healing, death saves, easy access to resurrection magic. Too many potential fixes to consider. Cap hit points at 9th level or lower. Use gritty realism as the standard rest mechanics. Remove death saves. Characters at zero hp are dying and the referee rolls 1d4. They die after that many rounds. The players don't know how many rounds that will be. Remove several of the more potent and healbot healing spells. Resting recovers too much and they're far too easy to come by. Especially with ridiculous spells like Leomund's Tiny Hut. There's no meaningful single encounter in an adventuring day unless a character dies because all their stuff regenerates after an 8-hour nap. The best fix is gritty realism and banning Leomund's Tiny Hut. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What (if anything) do you find "wrong" with 5E?
Top