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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Smackpixi" data-source="post: 8719629" data-attributes="member: 7028579"><p>The 25 wasted pages in the DMG about planes. It’s both uselessly vague, and needlessly specific. And so much space about stuff that’s unclear how to employ…I mean if it informed using the MM monsters from those planes, but it doesn’t significantly enough.. </p><p></p><p>The fecundity of player abilities and the futility of trying to track them all on the standard character sheet.</p><p></p><p>The lack of a couple pages in the PHB on maintaining a character sheet…I‘m floored they thought it was obvious. </p><p></p><p>Monsters in WotC monster books. Not a 5e rules problem. Nice pictures, nice flavor, not enough “one weird trick”. And no paragraph about how they fight. Like, for low level baddies, Goblins are nigh on perfect Monster design, kudos. Nimble Escape gives them so much to work with tactically, but how would an inexperienced DM know what to do with that at a glance? I get they don’t want to constrain creativity, but a couple sentences to give people a start is needed. I don’t think the ”bag of hit points” problem is as bad as people make it out to be, but at first glance it is. The monsters know what they’re doing guy for example has done a lot of heavy lifting for WoTC, made their boring interesting, but shouldn’t take third party to make MM guys interesting.</p><p></p><p>Weapon diversity and variety.</p><p></p><p>Passive Perception. I know I’m kind of alone on this Cause every time I mention People kinda blank stare me. But in published adventures the main use of it is for static stuff Like traps and doors. Which is design example for making your own adventures. For static stuff it’s open to meta gaming, hit 15 and notice much more, hit 20 and see virtually everything. And whether I prep prepared adventures or make my own I know in advance my party’s highest PP. So assigning a DC 15 to see the trap is pointless if I know Velvet Firecrow has a 16 PP. I get she may be distracted, and I get she may be trailing behind but those edge cases are rare. For the most part I know in advance what she can and can’t see...so DC aside, DM chooses the DC or approves it knowing the outcome. I don’t know in advance iif anyone in the party will be buffed, but DC and innate PP aside, if party made the effort to boost point persons PP high, rule of cool says I reward with they notice. Now it has value when baddies are trying to sneak by. Except that’s a contested role, i role the baddies stealth against their PP w/o their knowledge. Which is a game the DM plays alone, the other players at the table don’t even know it’s happening. And while that rewards party members for buffing their PP the game aspect of it is hidden from them so the drama is mine alone. Which is pointless For table fun. I don’t have any idea how to do it better, I just don’t think it really does all people think it does Very well.</p></blockquote><p></p>
[QUOTE="Smackpixi, post: 8719629, member: 7028579"] The 25 wasted pages in the DMG about planes. It’s both uselessly vague, and needlessly specific. And so much space about stuff that’s unclear how to employ…I mean if it informed using the MM monsters from those planes, but it doesn’t significantly enough.. The fecundity of player abilities and the futility of trying to track them all on the standard character sheet. The lack of a couple pages in the PHB on maintaining a character sheet…I‘m floored they thought it was obvious. Monsters in WotC monster books. Not a 5e rules problem. Nice pictures, nice flavor, not enough “one weird trick”. And no paragraph about how they fight. Like, for low level baddies, Goblins are nigh on perfect Monster design, kudos. Nimble Escape gives them so much to work with tactically, but how would an inexperienced DM know what to do with that at a glance? I get they don’t want to constrain creativity, but a couple sentences to give people a start is needed. I don’t think the ”bag of hit points” problem is as bad as people make it out to be, but at first glance it is. The monsters know what they’re doing guy for example has done a lot of heavy lifting for WoTC, made their boring interesting, but shouldn’t take third party to make MM guys interesting. Weapon diversity and variety. Passive Perception. I know I’m kind of alone on this Cause every time I mention People kinda blank stare me. But in published adventures the main use of it is for static stuff Like traps and doors. Which is design example for making your own adventures. For static stuff it’s open to meta gaming, hit 15 and notice much more, hit 20 and see virtually everything. And whether I prep prepared adventures or make my own I know in advance my party’s highest PP. So assigning a DC 15 to see the trap is pointless if I know Velvet Firecrow has a 16 PP. I get she may be distracted, and I get she may be trailing behind but those edge cases are rare. For the most part I know in advance what she can and can’t see...so DC aside, DM chooses the DC or approves it knowing the outcome. I don’t know in advance iif anyone in the party will be buffed, but DC and innate PP aside, if party made the effort to boost point persons PP high, rule of cool says I reward with they notice. Now it has value when baddies are trying to sneak by. Except that’s a contested role, i role the baddies stealth against their PP w/o their knowledge. Which is a game the DM plays alone, the other players at the table don’t even know it’s happening. And while that rewards party members for buffing their PP the game aspect of it is hidden from them so the drama is mine alone. Which is pointless For table fun. I don’t have any idea how to do it better, I just don’t think it really does all people think it does Very well. [/QUOTE]
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