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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="schneeland" data-source="post: 8719731" data-attributes="member: 6900337"><p>Most major offenders (for me) have already been mentioned here (layout/content structure, skill system, too many player abilities to keep track of). In addition:</p><ul> <li data-xf-list-type="ul">advantage is both too coarse-grained and overused (it's one of the main examples, where the design of 5e is not bad, but rather weak - there was a good analysis with more examples of weak design in 5e a while back, by, I think, [USER=18]@Ruin Explorer[/USER], but unfortunately I can't find it right now)</li> <li data-xf-list-type="ul">in a similar spirit: classes working on the same spell list (reducing distinction between classes)</li> <li data-xf-list-type="ul">the main character development decision is made at level 3, and that's it (whereas e.g. Shadow of the Demonlord has 4 decision points and even something lightweight like Warlock! has 2)</li> <li data-xf-list-type="ul">No updated version of the FRCS (this has been discussed in the lore thread - basically a 320 page book summarizing major developments and status quo would do)</li> </ul><p>There's more stuff that bothers me personally (e.g. I prefer spell-less rangers, no Tieflings and Dragonborn as player races), but I wouldn't consider them bad/weak design and they bug me less than the stuff mentioned above.</p></blockquote><p></p>
[QUOTE="schneeland, post: 8719731, member: 6900337"] Most major offenders (for me) have already been mentioned here (layout/content structure, skill system, too many player abilities to keep track of). In addition: [LIST] [*]advantage is both too coarse-grained and overused (it's one of the main examples, where the design of 5e is not bad, but rather weak - there was a good analysis with more examples of weak design in 5e a while back, by, I think, [USER=18]@Ruin Explorer[/USER], but unfortunately I can't find it right now) [*]in a similar spirit: classes working on the same spell list (reducing distinction between classes) [*]the main character development decision is made at level 3, and that's it (whereas e.g. Shadow of the Demonlord has 4 decision points and even something lightweight like Warlock! has 2) [*]No updated version of the FRCS (this has been discussed in the lore thread - basically a 320 page book summarizing major developments and status quo would do) [/LIST] There's more stuff that bothers me personally (e.g. I prefer spell-less rangers, no Tieflings and Dragonborn as player races), but I wouldn't consider them bad/weak design and they bug me less than the stuff mentioned above. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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