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General Tabletop Discussion
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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="Nebulous" data-source="post: 8719744" data-attributes="member: 31465"><p>Level Up fixed Tiny Hut to my satisfaction. It is expensive but lets you get a Long Rest, and is no longer an invincible shield. </p><p></p><p><strong>Tiny Hut</strong></p><p>3rd-level (evocation; arcane, force, protection, utility)</p><p>Classes: Bard, wizard</p><p>Casting Time: 1 minute (ritual)</p><p>Range: Self</p><p>Area: 10-foot radius hemisphere</p><p>Components: V, S, M (piece of thatched roof woven into a dome and a sculpture of a protective deity <strong>worth 200 gold</strong>, <strong>consumed by the spell</strong>) </p><p>Duration: 8 hours </p><p></p><p>You create an immobile dome of protective force that provides shelter and <strong>can be used as a safe haven</strong> (Chapter 5: Exploration in Trials & Treasures). The dome is of a color of your choosing, can’t be seen through from the outside, is transparent on the inside, and can fit up to 10 Medium creatures (including you) within. The dome prevents inclement weather and environmental effects from passing through it, though creatures and objects may pass through freely. Spells and other magical effects can’t cross the dome in either direction, and the dome provides a comfortable dry interior no matter the conditions outside of it. You can command the interior to become dimly lit or dark at any time on your turn. The spell fails if a Large creature or more than 10 creatures are inside the dome. The spell ends when you leave the dome.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 8719744, member: 31465"] Level Up fixed Tiny Hut to my satisfaction. It is expensive but lets you get a Long Rest, and is no longer an invincible shield. [B]Tiny Hut[/B] 3rd-level (evocation; arcane, force, protection, utility) Classes: Bard, wizard Casting Time: 1 minute (ritual) Range: Self Area: 10-foot radius hemisphere Components: V, S, M (piece of thatched roof woven into a dome and a sculpture of a protective deity [B]worth 200 gold[/B], [B]consumed by the spell[/B]) Duration: 8 hours You create an immobile dome of protective force that provides shelter and [B]can be used as a safe haven[/B] (Chapter 5: Exploration in Trials & Treasures). The dome is of a color of your choosing, can’t be seen through from the outside, is transparent on the inside, and can fit up to 10 Medium creatures (including you) within. The dome prevents inclement weather and environmental effects from passing through it, though creatures and objects may pass through freely. Spells and other magical effects can’t cross the dome in either direction, and the dome provides a comfortable dry interior no matter the conditions outside of it. You can command the interior to become dimly lit or dark at any time on your turn. The spell fails if a Large creature or more than 10 creatures are inside the dome. The spell ends when you leave the dome. [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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