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What (if anything) do you find "wrong" with 5E?
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<blockquote data-quote="James Gasik" data-source="post: 8720047" data-attributes="member: 6877472"><p>There's lots of minor quibbles for me, but I'm going to limit myself to the big ones:</p><p></p><p>1- the saving throw system is borked. By Tier 3 and later, your character is going to encounter saves that are incredibly difficult for them to make by design. Eventually, this could lead to a save that is <em>impossible</em> to make, even on a natural 20! That seems ridiculous.</p><p></p><p>2- concentration on spells seems to prevent the kind of play where casters are happy to support the melee by buffing them. Now most buffs are sad, and just about any one you want to cast is limited in targets and you can only commit to one per combat, which also turns off a lot of other good spells you might want to cast, like crowd control or debuffing enemies. Add to that the fact that most casters don't have Constitution save proficiency, even ones <em>designed</em> to cast spells in melee, like Clerics or Paladins, and pretty soon, combats revolve around one big spell and lots of explosions.</p><p></p><p>3- treasure having little value to players removes the sense of wonder from the proceedings- if I describe a massive gold idol, the players shrug and go "eh, that's cool I guess". This is so far from the D&D experience it boggles the mind.</p><p></p><p>4- magic items being shunted off into an optional system, not well developed, with no guidance for how/when/why to include them in the game, on top of a very arbitrary limiting mechanic. I get some people like low magic games, but D&D, for me, was always the game about taking insane risks to get your hands on amazing swag!</p><p></p><p>5- most classes seem to stop getting interesting abilities fairly early on. And some of the later abilities are so dull and uninspired I like to forget they exist, like Indomitable. Players should be chomping at the bit to gain higher levels, but thanks to bounded accuracy, by level 7 or so, you probably have everything you need for the rest of the game!</p><p></p><p>6- almost forgot! Short rests taking an hour? Where can you go to hole up for an hour in a dungeon? Not to mention the narrative pause- "oh the Warlock has no more magic, we better stop exploring for an hour, never no mind if we're in a hurry for any reason!".</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8720047, member: 6877472"] There's lots of minor quibbles for me, but I'm going to limit myself to the big ones: 1- the saving throw system is borked. By Tier 3 and later, your character is going to encounter saves that are incredibly difficult for them to make by design. Eventually, this could lead to a save that is [I]impossible[/I] to make, even on a natural 20! That seems ridiculous. 2- concentration on spells seems to prevent the kind of play where casters are happy to support the melee by buffing them. Now most buffs are sad, and just about any one you want to cast is limited in targets and you can only commit to one per combat, which also turns off a lot of other good spells you might want to cast, like crowd control or debuffing enemies. Add to that the fact that most casters don't have Constitution save proficiency, even ones [I]designed[/I] to cast spells in melee, like Clerics or Paladins, and pretty soon, combats revolve around one big spell and lots of explosions. 3- treasure having little value to players removes the sense of wonder from the proceedings- if I describe a massive gold idol, the players shrug and go "eh, that's cool I guess". This is so far from the D&D experience it boggles the mind. 4- magic items being shunted off into an optional system, not well developed, with no guidance for how/when/why to include them in the game, on top of a very arbitrary limiting mechanic. I get some people like low magic games, but D&D, for me, was always the game about taking insane risks to get your hands on amazing swag! 5- most classes seem to stop getting interesting abilities fairly early on. And some of the later abilities are so dull and uninspired I like to forget they exist, like Indomitable. Players should be chomping at the bit to gain higher levels, but thanks to bounded accuracy, by level 7 or so, you probably have everything you need for the rest of the game! 6- almost forgot! Short rests taking an hour? Where can you go to hole up for an hour in a dungeon? Not to mention the narrative pause- "oh the Warlock has no more magic, we better stop exploring for an hour, never no mind if we're in a hurry for any reason!". [/QUOTE]
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What (if anything) do you find "wrong" with 5E?
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